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Jaz 
Handle: Jaz
Real Name: Svein Johansen
Lived in: Norway
Ex.Handles: Criminal, Quincy
Was a member of: Andromeda (AOA - ADR), Cinefex Design (Cinefex - CFX), Digiwars, Scoopex (SCX), Uncle Jam

Modules: 13  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Jaz

    Group: Scoopex

    Date of birth: 19.03.1970


  • 1-How did your interest for computers start? Which year was that?

  • It was in the mid-80's. I didn't buy a C64 until around 87-88, though, mainly
    because my parents were not so fond of me buying one, they wanted me to be
    social and have friends instead. We mostly used it for games. Then I bought an
    amiga around 89-90, I think.


  • 2-What machines did you previously have? What did you do with them?

  • No other than mentioned above.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I tried all, but ended up coding mostly. But I also made some music, and that
    often came in handy, because when releasing a demo deadlines are so short and
    everything goes so fast. So I often used one of my own modules instead of
    stressing some musician.


  • 4-Which composing programs have you been using? Which one in particular?

  • All the standard trackers (soundtracker, fasttracker, protracker, I think)


  • 5-With which module did you feel you had reached your goal?

  • It feels a little weird to answer that question in company with so many other
    great musicans on this site, but I did get some positive feedback on the
    Booty time module used in intro of the Scoopex plays 2Unlimited musicdisk.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Oh, too many!!


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In a demo: A LOT. I mean, what is Red Sector's Cebit-demo or Phenomena's
    Enigma without the music?

    In games, I think it's not that important, I often used listen to my
    other CD's while playing games.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I still compose a lot, I find it very relaxing. Nothing professional, only for
    fun. Instead, I'm trying to pursue a career as a software developer.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Speaking of the technologies you mentioned, I think they're all great, being
    optimized for their specific use. Speaking of the quality of the music today,
    I don't know.


  • 10-Could you tell us some of your all times favourite tunes?

  • I must admit few comes close to Dizzy/CNCD on amiga, I think almost all his
    songs were great. Then, Nuke/Anarchy was great, too, for instance Velomatrix.
    The best demo music ever is Cream of the earth by Romeo Knight, I think. The
    best game music, I would say is Chris Huelsbeck's Turrican or Tim Follin's
    Sly spy. Tip/Firefox made some great songs, too, can't remember the names now!
    On C64, I have to mention Rob Hubbard. I think most of his tunes are great,
    very advanced and clever, they would probably sound great on any instruments.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I'd do that anytime, but I haven't got any requests for that yet.


  • 12-What bands are you currently listenning to?

  • I'm listening mostly to jazz music now, jazz standards, big band jazz, smooth
    jazz. Examples: Keith Jarrett, Stan Getz, Al Jarreau, etc.


  • 13-What does/did the amiga/c64 scene give you?

  • Lots of good memories and good friends. No money, though. It was a bit like being a rock
    star, really. We often had a lot of positive responses when we released
    something. Some guys even sent us stuff even though we did not have the time
    to respond.


  • 14-Are you still active in the scene these days?

  • Not really, we released an oldskool-demo at the Gathering 2004, though.
    It's called Cyberspace.


  • 15-Anyone to greet? Anything left to say? -- 3959394\charrsid7880095 Feel free...

  • Greetings goes out to the following: My wife Anne, Decker of Andromeda, Echo of
    Cinefex, the guys who know me in the following groups: Scoopex, Triumph,
    Spaceballs, Cryptoburners, Eon and to some friends like Bjorn Thirud, Stig Olsen,
    Gunnar Ronning, Per Chr. -QUARK-, etc. If some you who knew me from the scene
    reads this, please drop me a line on the email above, would be cool to hear
    from you again.


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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