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Patrick Groove
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Patrick Groove Group: Northern Dragons Date of birth: January 21, 1982 In 1992 my family had bought its first computer which was an IBM clone 386. While limited at the time with 2mb of ram most of my interest went into communication with people out of my reach. I discovered BBS's on that machine. I went on to buy a 286 Compaq machine which was bare bones. Mostly I programmed in qBasic and dabbled briefly with asm language however it was too worrisome that I might "break" something in a low level language. I also did a bit of ansi/ascii graphics on it which are long lost. Then I got a 166mhz computer which was very liberating. After that it was a 900 MHz duron machine and a 1.2 GHz athlon machine which I'm now running. Mostly now I use it for new media work with Photoshop and 3DS Max 5. As a BBSer graphics to me were limited to ANSI and ASCII, but then again I had next to no knowledge of graphic development suites. When I found MOD's in 1993 I was extremely impressed that so much information for tracks that would range from second to minutes was stored in small files. So I went on to learn Scream Tracker and Impulse Tracker. I prefer Impulse Tracker and have it working just fine under Windows XP Home. It's very practical for my purposes, I'm familiar with it, and I can almost do anything I want with it. When I open Impulse Tracker I'm at home. I never had a music goal except to learn the tools. I wish I could actually find some of my tracks. Most of them have been lost over the years due to hard drive crashes and website failures. Music in demos and games are a huge asset. Multimedia relies on it heavily because as the name applies it is of multiple mediums, which engage the viewer/user rather than just play as a task or tool. When a demo's music sucks, the demo sucks or is not embraced. When I track now I compo. Usually that takes place on the weekends in IRC channels. It's amazing sometimes what you and your competitors can produce in an hour. I highly recommend Mod Shrine [www.modshrine.com] for all your OHC needs. Music has progressed from banging a rock on another rock to full synthesized material which can fool the listener into thinking they are listening to a full orchestra. Anything that advances technology and is useable is in my books a good thing. Ultimately if it sounds good it is good. There's a lot but one that I really appreciate is Onward Ride by Jugi. LOOOOOOOOOOOLLLL... no! People would laugh at me. I don't listen to bands. I listen to net radio. The net radio is an experience rather than an exclusive showing. It gives me my roots and love for how technology has progressed. Yes very much so. Now I'm much more on the demo end and produce graphics and 3D content. Also I founded Scene Rep which hosts Scene Zine. Anyone is very welcome to contact us and assist us in making it better. Jesse Dangerously of 902 this is the second time that I have greeted you in an interview man. You started me off into this scene direction and I'll always appreciate it (not that I think you'll ever read this). Also big shouts to Northern Dragons ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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