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Patrick Groove 
Handle: Patrick Groove
Real Name: Lonnie Patrick Taylor
Lived in: Canada United Kingdom
Ex.Handles: Lonnie Taylor, Patrick Taylor, Lonnie P. Taylor
Was a member of: Northern Dragons, Ronin pc

Modules: n/a
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Patrick Groove

    Group: Northern Dragons

    Date of birth: January 21, 1982


  • 1-How did your interest for computers start? Which year was that?

  • In 1992 my family had bought its first computer which was an IBM clone
    386. While limited at the time with 2mb of ram most of my interest went
    into communication with people out of my reach. I discovered BBS's on
    that machine.


  • 2-What machines did you previously have? What did you do with them?

  • I went on to buy a 286 Compaq machine which was bare bones. Mostly I
    programmed in qBasic and dabbled briefly with asm language however it
    was too worrisome that I might "break" something in a low level
    language. I also did a bit of ansi/ascii graphics on it which are long
    lost. Then I got a 166mhz computer which was very liberating. After that
    it was a 900 MHz duron machine and a 1.2 GHz athlon machine which I'm
    now running. Mostly now I use it for new media work with Photoshop and
    3DS Max 5.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • As a BBSer graphics to me were limited to ANSI and ASCII, but then again
    I had next to no knowledge of graphic development suites. When I found
    MOD's in 1993 I was extremely impressed that so much information for
    tracks that would range from second to minutes was stored in small
    files. So I went on to learn Scream Tracker and Impulse Tracker.


  • 4-Which composing programs have you been using? Which one in particular?

  • I prefer Impulse Tracker and have it working just fine under Windows XP
    Home. It's very practical for my purposes, I'm familiar with it, and I
    can almost do anything I want with it. When I open Impulse Tracker I'm
    at home.


  • 5-With which module did you feel you had reached your goal?

  • I never had a music goal except to learn the tools.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I wish I could actually find some of my tracks. Most of them have been
    lost over the years due to hard drive crashes and website failures.


  • 7-In your opinion, what's the value of music in a demo, game?

  • Music in demos and games are a huge asset. Multimedia relies on it
    heavily because as the name applies it is of multiple mediums, which
    engage the viewer/user rather than just play as a task or tool. When a
    demo's music sucks, the demo sucks or is not embraced.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • When I track now I compo. Usually that takes place on the weekends in
    IRC channels. It's amazing sometimes what you and your competitors can
    produce in an hour. I highly recommend Mod Shrine [www.modshrine.com]
    for all your OHC needs.


  • 9-What do you think of today's pieces of music such as mpeg, wave, midi, etc...?

  • Music has progressed from banging a rock on another rock to full
    synthesized material which can fool the listener into thinking they are
    listening to a full orchestra. Anything that advances technology and is
    useable is in my books a good thing. Ultimately if it sounds good it is
    good.


  • 10-Could you tell us some of your all times favorite tunes?

  • There's a lot but one that I really appreciate is Onward Ride by Jugi.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • LOOOOOOOOOOOLLLL... no! People would laugh at me.


  • 12-What bands are you currently listening to?

  • I don't listen to bands. I listen to net radio. The net radio is an
    experience rather than an exclusive showing.


  • 13-What does/did the amiga/c64 scene give you?

  • It gives me my roots and love for how technology has progressed.


  • 14-Are you still active in the scene these days?

  • Yes very much so. Now I'm much more on the demo end and produce graphics
    and 3D content. Also I founded Scene Rep which hosts Scene Zine.
    Anyone is very welcome to contact us and assist us in making it better.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Jesse Dangerously of 902 this is the second time that I have greeted you
    in an interview man. You started me off into this scene direction and
    I'll always appreciate it (not that I think you'll ever read this). Also
    big shouts to Northern Dragons


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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