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Agemixer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Agemixer Group: Skalaria Date of birth: 17.10.1974 I got a C64 in birthday 1986. I used it mostly for gaming, before year 1987, i did some coding with BASIC. Later i noticed, Sam of Beyond Force was my classmate. That was 1989-1990, if i remember correctly. We started swapping some disks, and got some demos from Beyond Force. I was mostly curious about the "party report" scroll texts, but also interested how the demo effects were done, not that if i understood them at all :) Not to forget the great tunes they selected for their demos. This made me interested to type in a "megasound music editor" from a paper magazine called "Mikrobitti", which was released in 1987 or 1988 i remember. That's how i came up as a composer. Sam liked my work and asked me to join Beyond Force. They were moving to Amiga that time, so i didn't. Later, in 1990-1991 when i was 15, i studied some assembly coding on a C64 and so i created my first disknoter in 1990 or so. That was a good start. The disknoter was easy enough, i even created some complex tables right with a typed-in MC monitor, and had no and fancy assemblers or coding tools at all. It took only few days to figure out the things in those days. I only used to my C64, and still do. Today i also have a P3 and Duron (read: PC's) with Linux/Win/Whatever OS for the internet connectivity... for videos and mp3s mainly ;-) Good question. I liked to create music, but i was also interested in computer logic, which meant hobbies like coding and electronics. Sometimes i also liked to create some pixel art, but probably the music was mostly dominating after i found myself a musical talent when i was 5. I created my first real tune that time, some guys call that strange. I started to listen a lot of music: I have recorded near to 200 different 90min C-tapes of music from the best ones played on a radio until now - it might have some affect on my "dependency" on music - probably to find my own style aswell :) Still, i have been more interested about coding stuff instead... but for the music, it is so "easy" it just.. comes out. Ofcourse, sometimes the result was not as successful (should it?), but i think it makes no sense "to compose the same tune twice" either. Maybe that's how i keep up my interest on composing. Let just the commercial musicians multiplying their single idea. I can never understand people who keep on carrying their money to Sony or whatever, only listening to the same tune actually, with a slightly changed melody. Secondly, anybody could be a musician. Just the radio doesn't play the everything. Hmm... On C64 side, i've been testing multiple players. Just to mention the ones which i used to as most: DMC (Demo Music Creator v1 and V4), and SYNC. Some tunes were also produced with Megasound, Voicetracker, JCH newplayers, DMC types V5.x, and SDI (Sid Duzz'It). The others editors i tried out (as far as i remember) was Iseq, Music Assembler, some tunes with HCL's editor preview, Goattracker, John's player... and many tracker/sequencer previews that i simply can't recall. Not to forget Commodore BASIC and toys like Activision's allmighty... "Music studio" ;) On Amiga side i have tried Protracker. PC side, FastTracker 2. Well, those mentioned are the best known ones anyways, which doesn't tell you if it is actually not the best one for composing. There are some, they are sidtunes... Hmm, the few ones i was really got feeling a success at their time... from oldest to the newest: "Afterwinter" for my first kicks ;) , "City Rythmicity" for finding my own style... "Sonic Fox Digging Digital" as a melodical disco experiment, "Quartz Intrace" sounding great ever since using probably the worst and most user-unfriendly music editor in the world ;) Probably "Wader Shores" from the "Wader" series, aswell as "Tropical Seaside", and "Strobosphere" (sid/xm) as my first trance style. "Breath Of Fire" for being a style not of mine, i heard some people said this one was excellent. Hmm.. probably "Extreme Silence" for being strange enough, "Azmagutah" going on Sid Goa with a 8580, "Tarzan flye" for its jungle theme. IMHO, The best arrangements i ever managed were "GSM-interrupt", "Eternal Light", "Voe Taevas", "Jaq", maybe "Time to Time" (4sid/xm), "Rest In Pieces", and "Burp". They are the most "Finished" on their arrangement and additionally some echos and extra material, even since you might hear all of the 3 SID voices(?) were fully occupied. Listen and wonder ;) "National Park GRAVE DANGER" for some ethno stuff, "Beroot Olejuuri" for being funky, "Lightspeed" for the latest success. Now that might be a hard bit to cut it short... :) Some. "Collection 1", "Encyclopedia", "Dustbin" and Agemix 1..3 packs. Simply crappy horror, one-minute creationss with such a "the amount against the quality" brainbug at that time... and the stuff were even put together! I really hope they were not spread anywhere. The contents are even not mentioned in my tunes list. In a demo, it should play the most important role. With some demos it doesn't, and if it is a jazz theme or some other non-leading music genre in question. If the music sounds bad, the whole demo is bad... On a game, it depends. Most times, during a game, it is just best to turn off the music, as it could be even disturbing. Mostly they were. I always turned "sound fx" on instead, if possible. But ofcourse, there are many nice exceptions where i rather, um, "played" some worse game, mainly for listening purpose ;) For leisure. Not just an another format, but also, probably a better method. Atleast for me. They ofcourse take a lot more space (excluding midis), but it is usually just a good choice, instead of playing the tune with a playroutine of a specific module player, which doesn't play the tune correctly as it was intended. The same goes for MODs with extra tracker commands, and emulated .sid tunes as far as f.e. sids still do refuse to play correctly with the emulators. I only listen to the original source or a good quality mp3, if possible. Hmm, that's not easy to guess, but i think i already went and answered the most for that one on above... Let's take a few which i do play now and then: GSM Interrupt, Voe Taevas, Eternal Light, Oldskoolcrayfish and Beroot Olejuuri. Also the Wader series and Audio man series belonged. Some people recommended that. Well, i'm personally not interested in doing so, i've already heard 'em all sooo many times i may just put them only in some silent place (he he). If someone is interested, just burn it baby! This varies every week... Dance Nation? Apoptygma Berzerk? Kylie Minogue? MADONNA?! ;-)) Just kidding... NOT! A lot! Especially, many friends. Sharing demos and utilities. The enjoyment of swapping stuff, asking questions, giving answers, sharing our knowledge and ...wisdom? And finally: We are the family! Yes, for computers as a hobby. But what it comes to the current releases.. Not much recently, but it all depends :-) The Greetings, hot beers and cold chicks to the cool c64 coders, composers, lifestyle artists, hardware freaks, partydudes... and all my friends in the whole scene i got to know! :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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