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Xenomorph 
Handle: Xenomorph
Real Name: Daniel Emanuel Curt Lindholm
Lived in: Japan Sweden
Ex.Handles: Lone, Zax, Neo, Nightmare, Loneguy, Kentaur
Was a member of: Artificial Interrupt, Bloodstorm, Enter

Modules: 1  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Xenomorph

    Group: Enter

    Date of birth: 1980-04-30


  • 1-How did your interest for computers start? Which year was that?

  • I started out in trackers thanks to C-frog in 1989. He told me what
    it was all about, for me it was one way to start to make music on my
    Atari 1040 stfm, which later went to C-frog who converted them into
    Amiga-format.


  • 2-What machines did you previously have? What did you do with them?

  • I had a C-64, got in touch with a drum-machine program there. Then I had
    an Atari 1040 stfm until 1994 when we finally got our blasting first PC,
    486 with 80mhz clock-frequency! With the Atari and PC I started to use both
    Trackers and Midi-based system with synterzisers.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Simple, I didn't have the guts to learn basic or C++ languages. I am a musician
    by heart, and I felt that writing music for something moving on the screen is an
    achievment to reflect the "coolness" of a Demo. Without music things would start
    to get boring. Music is the identity of something that cannot be reflected
    with pictures.


  • 4-Which composing programs have you been using? Which one in particular?

  • On Atari, we recieved the first tracker based on called "Noise-tracker". But it couldn't
    handle the c40/volume commands, so it had no dynamics. Later on, thanks to my brother
    we managed to get hold of "Digi-composer" which supported full Amiga/Atari format support
    in the tracker. So I could listen to identical music-pieces from the amiga and play them
    back up on the atari without a flaw. Maybe there was some pitch change since the machines
    differs in their frequency, but virtually it was playing back the files I have created
    almost the same, both on the Atari and Amiga.


  • 5-With which module did you feel you had reached your goal?

  • A wacky Trance-mod I did in 1993. But it was not released on any party, I believe only C-frog
    has it in his possession since I didn't feel that I don't belong on the tracker scene anymore.


  • 6-Is there a tune you would like not to remember? For what reason?

  • It's a demo-song for a PC demo that I don't want to know anymore, the samples were very
    distorted and low in volume and it felt like a bad turntable or the radio-station not properly
    tuned in.. (in other words, the sound-card I used sucked on the PC.)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Very Important, it's just with movies. A movie stands on it's own for 30 percent without
    the music. But that would be something really crappy. No music in actionscenes? Where's
    the adrenaline? Music gives people the pleasure to FEEl COOL and be a part of an experience,
    even make them cry and feel romantic. So yes, music has a big blow on the demo's and games,
    look at the finnish development team behind "Max Payne", Remedy Entertainment. They have
    managed to pull off something extraordinary in their sound-department, which gave them,
    including the graphics a gritty action-flick... that YOU were a PART of. :)


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am a professional composer for a media company in Japan and I also worked in a studio that
    released "A-teens" "Happy New Year" single in Sweden (last year I was working there.). (Not part
    of that song, phew.)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's only format, but I prefer midi-keyboards, virtual-instruments since I'm on the move with
    a laptop, to set up live-gigs with minimum ammount of equipment, but still.. I need a better
    portable computer with atleast 1 gig memory. Wave is the format, no matter what I do as a
    backup, for dumping songs, ideas onto audio-CD. Mp3 I only use for demo-purposes when sending
    things on the net, do the ID-3 tag and reduce the quality so it cannot be stolen. ;)


  • 10-Could you tell us some of your all times favourite tunes?

  • My favourite tune... that's a hard one. I always love movie music, get inspired by all
    kinds of music.. if you go to http://www.acidplanet.com/kentaur I believe that my
    best piece there depending on how you feel. If you feel alone, happy or romantic, then
    "Romancing Sadness" would be your tune. If I feel up for the action "Fighting Sequence" would
    be the tune of my choice, or "Poison of Rage". Right now I'm working on a Rob Hubbard Cover
    from IK+. There is a preview on it on Acidplanet as well.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes.


  • 12-What bands are you currently listenning to?

  • Everything except American POP! *Bleargh!*


  • 13-What does/did the amiga/c64 scene give you?

  • It still gives me inspiration thanks to Rob Hubbard (international Karate), Jogeir Liljedahl,
    Martin Galway, System 3, the silents, Spaceballs, The Black Lotus.


  • 14-Are you still active in the scene these days?

  • If a project comes up I'm active on the Modding scene for computer games for Max Payne 2.
    (working on a mod together with 1 original member from the Remedy Entertainment team.)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I thank C-frog for introducing me in the world of trackers.
    I thank mom & dad, my brothers, all my teachers and
    all the people who have let me be a part of their projects.



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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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