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Airon
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Airon Group: none (formerly Phase^D and Matrix) Date of birth: 13.11.1971 1984 with the C64. The C64 interested me mostly for gaming. It didn't take long though to get started on Basic and later a little assembler. At least I managed to make my own moving rasters. Music came on a little later. I was already very interested music since John Williams' work on Jaws (which I saw in 1980) , the Star Wars as well the Indiana Jones films. The film soundtrack to 'Return of the Jedi' was one of my first records. With the C64 I couldn't find adequate software to put my ideas in to notes. It's not unlikely that I was too lazy to use stuff like the Soundmonitor or Electrosound. In 1989 I got my Amiga 500 and started composing with this. I played games on all these machines, but music took over rapidly on the Amiga with MED 2.00, Noisetracker 1.1plus and then Protracker. Game music fascinated me with its great melodies and interesting new sounds. Rob Hubbard is still my favorite of all C64 composers, though I still enjoy Martin Galway, Tim Follin and PRI/Ogygen little SID tunes. Programming still fascinates me and I hack out some Perl scripts from time to time now, but music and the art of creating sound effects completly captivated me because of all the games I played. Films had a little to do with it too but not at the start of my musically creative times. I don't see any way of diving back in to programming or gfx. I do those two as a hobby and mainly just for myself. I'll start with Soundmonitor by Chris Huelsbeck. Featured in the C64 mag in Germany, this program was the first I'd ever used. The tunes were horrible I made. I just threw sounds together and tried to get some notes in there at random. I was a bit dissapointed by the sounds and didn't want to invest time in creating stuff I knew wasn't possible with this prog. I wanted it to sound like the stuff Rob Hubbard was doing and didn't get far, so I scratched Soundmonitor fairly soon. As soon as I got the Amiga I started looking. Zoundmonitor popped up in a mag and I tried it. Primitive disk handling and a rather unhandy keyboard interface but it worked and I did some beginner stuff on this. Next, MED 2.00(MusicEDitor) got my attention because of its very good disk access interface. Soundtracker and Noisetracker 1.1 had disk interfaces that were unflexible and downright horrible. For about a year I used this to compose a dozen modules and editing modules of other people. Noisetracker 1.1plus finally had a flexible disk access interface so I made this my no.1 program for a few months, right untill Protracker 1.0b turned up. This one realy took the biscuit with it's great ideas for keyboard layout and editing features. The sample editor was a dream and who doesn't remember that 'Boost' function. Right up untill I got a usable PC, I stuck with Protracker of the old design, which is 2.3d, IMHO the most usable version. Of course I couldn't ignore the PC for long and hacked up a little I'd hated Screamtracker for its keyboard layout and stuck with Fasttracker2 for a while, but then Impulsetracker came along with its brilliant 'Instrument' feature and very speedy keyboard editing. This is the tracker I still use today and I'm a registered user of IT, have the stereo WAV writer and use it for MIDI with my Roland JV1080 synth and little keyboard. Very hard to say. In retrospect I'm happy with many modules, especially with 'Close to the Edge', 'Step my Way I + II', 'Bodacious V3 and 'Wedman', because they have so many ideas packed in to them. I like almost all my tunes and don't want to forget a single one of the ones I released. True, some aren't as well made and don't have great ideas in them, and some even copy ideas from other people('Hike A Run' copied the instruments and drumline from Jesper Kyds AmigaTheme 2.8) but it's stuff I was proud in at the time. I listen to them occasionaly and think that I didn't do all that much wrong after all. I'll pick one for you to shout about though, and this would be 'Lovestar', which I wrote on Impulsetracker 2 for the Hornet Music Contest 6 and later improved a bit is probably the more accomplished of my mods. It combines simplicity with a beautifull melody and nice sounds. There are none that I wish to forget. That's why I listen to them from time to time, so I don't. It will make or break the demo with the general and musically inclined audience. Coders won't mind bad music much but everybody else does. In games this is a different story, evey since the PC became the platform of choice for computer games. PC were never known for their sound qualities and looking at what it takes to produce the level of sound magic we had with the C64 and Amiga makes me sad sometimes. Videogames are different in many ways and I've always found music to accomplish itself as an important part of the game experience there, but hardly ever in PC games. Short of cut scenes and cd audio, which is a quick fix hookup to the soundcard via the CDROM, there is little notable music in PC games these days. The last tune I liked was the Episode1 Mission2 music from Doom. Still being an active game player, the N64 holds up to be the musically best platform for me. Zelda,FZeroX,Banjo Kazooie to name a few all have great music. I don't think a PC game has this. It's a strange situation, that gets discussed heavily on the Gameaudiopro list I take part in. I compose for leisure and free projects. The Quake Done Quick team makes Quake movie that can be called demos, and I handle all the audio there. Check 'Scourge Done Slick' for our most recent effort at www.planetquake.com/qdq . By trade I'm an audio engineer and perform post production duties but no composing work. The medium is, as they say, what you make of it. MP3 is a blessing for all those guys that couldn't get their music, that was made with samplers, mics and mixers, to the public attention. The quality is increasing here though I can't judge how much as I don't check out that much off the net. MIDI isn't a distribution medium and I find it's only real use to be in the Karaoke range. Nobody uses WAV anymore for distribution over the net. Those that do aren't doing their homework(11kHz/8bit! HA!) Easy.Modules I cherish are 'Just for the Blues' by Dizzy, several works of Dr.Awesome&Fleshbrain(TranzeSeven,Graveyard,GroundZerO....), Starshine by Purple Motion, the classic credits music of Second Reality/Skaven, Blue Shadows(unknown author-the first Amiga music I ever heard, from an Ikari intro), Donovans Moonbike by Radix, Space Love/Heatbeat, Time's A Remedy/Mr.Man, Strings In Space & Always/Liquid, Ministry/JesperKyd(from the demo XPose), several Jogeir Liljedahl tunes(one of the best),Varanen/Lizardkind, CrackOfDawn&BoesendorferPSS/RomeoKnight, the two Crystal Symphonies/Tip&Mantronix, Enigma/Tip&Firefox .... that's not it, but it's a start. Not at the moment. If someone wanted it, I'd do it for him/her, since I have the means to do so. For now, playing the modules is simpler and my other material isn't enough for a CD that I can be proud of as much as I could be about the music I created in the MOD days. Prince, Alanis Morisette,the first Seal album,my Guns&Roses albums, Guano Apes and the recent Madonna album(musically,aurally&technically first class) If took a big part my waking life and I'm glad it did. Without it I wouldn't be the sound hacker I am today. Drive,enjoyment,many friends,long train rides to parties,swap feasts and even a babe or two. Everything you'd want from a subculture that loves its machines and the people using it. It's fading a bit. I hand around #trax on irc.scene.org from time to time and exchange emails with old friends and new. Email has given me the chance to converse with my most cherished composers from the C64 and Amiga days. It's a nice feeling to get email from someone like Rob Hubbard. Sometimes I ask people to join a project, so the scene/demo spirit in me is never dead, just resting from time to time. I dont' visit demo parties anymore, if they're not in my city(Berlin). Phase^D died '99, so that's the last music group I was in. Releasing music through the group didn't give me much either. People haven't organized themselves as much as I would have liked either. #trax is my main contact to the scene. The work on the Qdq Quake movies is my contribution to the scene right now. You might say I'm in the Qdq group. Yeah there are some. Thanks to all the great coders, gfx artists and musicians, who made this scene and still do. I got mushy a few times over music and demos out of the scene. Thinking back, I believe we are the 'Open Source' movement of the music scene. My personal greets go out to the Phase^D folks and my good friends on- and offline. You know who you are. My sincerest thanks to you for sending these questions. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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