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Rioter
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Rioter Group: Equinox Date of birth: 9 April 1975 It was in 1986. I was over at a friends place who had just got a C64 and Spy vs Spy to go along with it, and it just took me a few minutes to get hooked and getting a machine for myself a few weeks later. Ah, one of the happiest days of my life. And totally formed my entire life in a complete new direction from that day forward. Everything has circled around computers and creativity with computers since that day. Well, for the last 18 years that is. Whooa, time flies. My first machine was the Commodore 64. That's where I learned to code. First the very limited basic language, which didn't do it for me as I wanted to create those cool intros I saw before the games, so I learned assembler and made a few demos back then with some friends. Then I got the Amiga 500 in 1987, and started using Seka, DPaint and Soundtracker, and created my first Amiga Demos. So well, I guess I was into music as well as coding and graphics for a few years, until I settled for only coding, and then for only graphics, which I did my last year in the scene, and then it became my living to put food on the table. Actually, I was mainly a coder, but as mentioned I did a few pieces of music as well, which ended up in some of our early productions, mainly during the years 1987-1990, later on we got so much more talented musicians in the group, like D-Luxe for instance who composes incredible music. Soundtracker, Noisetracker and Futurecomposer. I think it was Noisetracker the one I used most of the time. I don't think I ever reached any goals with the modules I did back in those days. I kinda don't wanna listen to them at all today. So much real talent around in those days whose music where running circles around my humble modules. Actually, I don't wanna remember any of them, really. hehe... ;) For me music has always been one of the most important ingredients in both demos and games. It really sets the entire mood of the production. The music can really make or break a piece. I guess I wasn't the only one who recorded the favorite game tunes to cassettes to listen to in my freestyle on the way to and back from school in those days. Never thought I'd end up composing. I'm professionally mainly a 3D artist, but recently I've ended up composing music for both movies and promotional movie projects. Kinda strange, but life seems to work out that way. I must confess, I haven't listened to any of todays demo music that is produced, so I can't really express any opinion about it. Would like to know a little bit more about it. But so little time... Except for lot's of excellent C64 game tunes, my favorite Amiga Demos Tunes, are lot's of D-Luxe and Loxley's music, like Universal Dreams II, Radical Insanity, Owe, Visual Art and True Feelings. Other wonderful demo mods are 3D Demo II Theme and 4-Mat's Madness. Danko's Complictations, Uncle Toms's Occ-San-Geen, FireFox's Galaxy II... And so many more. Could actually go on for a long time with all the excellent music that were created in the scene. No, wouldn't wanna hurt anybody's ears. I Maybe will consider making a CD with recently composed movie soundstracks though. But that will only time tell. Quite a lot. Mostly to music like Portishead, Belle & Sebastian, Ramones, Her Majesty, Anna Ternheim and lot's of more. I have so much to thank for, for the years in the scene. I wouldn't be the person I'm today without it. I wouldn't do the work I do today without it. I learned so much, about creativity, producing, organizing and all technical mumbojumbo. And all the friends and wonderful moments we had together. I wouldn't wanna exchange those years for anything. No, not really. Havn't done anything real scene related since 1996. I do still keep in touch with some of my old Equinox friends over the world, and we're doing some rememberance thingie now and then when time permits. I guess I wanna send a greet out to all old Equinox members still around who might read this, especially Opus, Ray, Loxley and D-Luxe. Not to forget Photon of Phenomena and Scoopex for all the great times we had. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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