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Count Floyd
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Count Floyd Group: ex TSB, ex Shadows Date of birth: 14th January, 1971 My interest started when the gaming console I had as a kid (Mattel Intellivision) bored me and some friends of mine got their first computers (TI-99 and C64 mostly). I saw that there's more to electronic entertainment than just playing games and so it all started. This must have been in the early 80's I would guess 1982/83. Commodore 64, Commodore Amiga 500, Intel 486, Amd Athlon. I started doing 'serious' stuff on the C64. I never really was into playing that much but even at that time enjoyed listening to music in games/demos. So after teaching myself how to 'rip' music out of games and being introduced to the scene in general, I started coding lame intros noone has ever seen probably except for me (I never gave them away). I tried to do music on the C64, but the pieces were really bad and at that time I wasn't really mastering the SID. With the appearance of the Amiga and Karsten Obarskis Soundtracker, I finally started to compose for real (real meaning I wanted to do music that other people might like too, not that my songs actually were any good). I still remember listening to the first ST-01 songs like Crystal Hammer or Blueberry, ah those were the times ! Also I always shifted between programming and making music which gave me the advantage not having to rely on asking another guy to put my music into a demo ;) Over the time I got less interested in making music and nowadays I'm rarely touching any music editor at all. Most of my time goes into programming. As I wrote above I actually do code. Back in the old days 1 guy could do a demo on his own so I also did some GFX. But my attempts at doing Graphics are best decribed as 'programmers art'. My reasons for making music were always the same: to relax, fleeing from everydays sorrows or just because I thought I could do a better version of a certain tune. C64: Soundmonitor, Rockmonitor, SIDMon Amiga: All of the Sound/Noise/Star/Protrackers, SIDMon, Future-Composer,Sonic Arranger PC: It/Scream/Fasttracker, Buzz, Orchestrator, Cakewalk Most of my time I spend composing in Protracker on the Amiga. Today I would prefer using Cakewalk or Buzz. None so far. What's the goal anyway ? I feel that I technically got quite good in tracking but never really achieved an own style. I also was lacking creativity when it came to refining solos and had a hard time evolving the main theme. Actually most of them. Just because they sound (and are) so basic compared to todays music and techniques. Music is definitely more important in a demo because it's passive entertainment and you're probably listening more closely. However I'm very extreme when it comes to music and games. If there's a game with stunning graphics and amazing story but the music is bad or doesn't fit I wouldn't enjoy playing it. I personally rate music higher than graphics because it affects my mood more than graphics could ever do. No, I'm rarely composing nowadays and definitely not for profit. As I told above my career shifted towards coding instead which doesn't leave me much time to do anything else. Some years ago I did some MIDI Renditions of old C64 Tunes I loved and they are still around somewhere on the internet. I also experimented a bit with PC Trackers but nothing really worth to mention. They are just different data formats so I don't exactly get your question (what about OGG btw. ?). If you meant to ask about my opinion concerning todays music the answer is I'm unsure. The easy access to music and composing tools certainly creates the feeling that there is a bigger diversity and more music to choose from. However I personally think that this also causes a huge shitload of crap to be released. Just have a look at the charts nowadays and compare them to earlier times. Today most (if not all) of the new songs just sound so similar to me, it's very boring. Everytime the record industry and media notice a new youth trend they are pushing it so much in the hopes to get money back from the losses of MP3 Trading it's just not funny. Anyway if you disagree just call me a nostalgic old fart then ;) It's exciting to see though that game soundtracks finally try to reach movie soundtrack quality. Uh oh there are so many of them it's probably unfair to pick certain ones only. Instead I'll tell you my favourite composers from different platforms: C64: Rob Hubbard (although he ripped lots of melodies from classic and electronic tunes) Martin Galway (still in Love with Parallax) Tim Follin (most varied and crazy songs I know) Ben Daglish (could still have a good time watching the Trap Demo) Fred Gray/Jeroen Tel (fairly standard, huh?) Amiga: Nuke (Acid Jazz just rules!) Bruno Codex Pseudolukian (I definitely missed some, it's just so long ago) PC: Jeroen Tel Hunz Drax Pink I might be sadistic sometimes but not that much, no I won't ever produce a cd. However I'm planning to redo and record some of my Midi Tunes. I just need some time and a better gear. This isn't easily answered because it changes constantly. I like listening to all sorts of music from Electronic to HipHop (however I strongly dislike groups like Korn or Limb Bizkit). Some artists often seen in my playlist: Chemical Brothers Red Hot Chilli Peppers Warren G Massive Attack Snoop Dogg Cake Depeche Mode Prodigy Apollo440 Propellerheads I also like listening to game soundtracks a lot and my SID Tune Collection is in good shape. Back then: Lots of good and bad memories (mostly good), a wrecked social life, bad school marks due to staying up all nights, lots of computer experience and finally a job. All in all I don't regret a single thing and I somewhat feel that there was something special about the scene in the 80's and early 90's which can't be brought back. I was lucky that I was a part of it. No, unfortunately not. I'm still a regular visitor on scene pages like pouet.net or Orange Juice and I still get a kick out of demos from Farbrausch or Haujobb to just name a few but my last scene release was a decade ago on the Amiga. I recently got into Gameboy Advance Programming which has this certain oldschool feeling to it. One of these days I might just surprise everybody and really release something again... Yes thanks ! I would like to greet all of the guys from the old days of partying and TSB Tabletennis, some of them I haven't seen for about 12 years now...so here we go... Greetings to: Electrica + Alloc + Laserdance + Ivan + Schorse + Pseudolukian + Icecube + Dr. Dre + Eltronic + Stargazer + Fornax + Mike + Hotzi + Doc Ice + Trackers + all the ones I missed here, you're not forgotten ! Oh and I always wanted to write this into a greeting list -> Special Greetings to SCA - GCS - Indy - Jedi - Dynamic Duo and Radwar ! :D (if you got here you're probably really bored so greetings to you as well) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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