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Cybarite
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Cybarite Group: Majic 12 Date of birth: 01/07/1976 Probably with an ancient standalone version of "Frogger" which I had for my 6th birthday (1982). A pong machine and the "Intelevision" (a bizarre early console), both now lost; then I got a C64 in about 1985, which I still have. I moved on to an Amiga A500, than an A500+, both of which I have in my garage collecting dust. Since then I've started collecting old computers, so I also have a ZX81, a Dragon 64 (remember them? I didn't) and a second C64. They're the antiques of the future, I tell you! I'd always been musical, and started playing the piano quite young. Then I got my C64 and was inspired by a lot of the music, so I just kind of fell into it naturally. I messed around with paint packages on the Amiga and Basic on the C64, but I was never that good at either. (10 print hello/\ 20 goto 10) On the C64 I used Ubik's Music and MicroRhythm, which was a really cool drum sequencer which used real samples and took about 5 minutes to load. On the Amiga, I started out with the Games Music Creator, then tried several different trackers (Soundtracker, Noisetracker, Protracker, Delitracker, Futuretracker) before discovering Med, which I fell in love with and stuck with from then on. When I got my first PC 4 years ago I started using Propellerhead's "Reason". I'm not sure I ever had a goal. I was never totally happy with anything I wrote, because I always wanted the next one to be better. I usually really liked new songs for a couple of weeks, then started wanting to change them completely. I'm probably most happy with Apocalypse (a very early tune from "Musically Challenged"), InputSlochip and more of the later mods. Some very early PD compilations I released when I was about 13. Thankfully, I think I have the only existing copies. As in a film, the choice and music can make or break it. It should always enhance the overall experience; if it's rubbish or doesn't fit the mood it's very noticeable. It's not the most important aspect of a demo, game or film, but it can do an awful lot of damage if it's not done right. I'm still composing on "Reason", mainly for leisure. I also write for the band that I'm in. They've certainly made the sound quality far better than it used to be. With all the new formats it's easier than ever before to create professional sounding music, which can only be a good thing. For me, though, the downside of this is that as so many people are now doing it, the sense of community and of being a part of something special isn't there any more. I also find it takes much longer to write music now that I'm not using a tracker. With all the freedom and options that a program like Reason gives you, it slows down the process of writing considerably; programs like Soundtracker and Octamed enabled you to get ideas down very quickly, and were great tools for creative brainstorming. There's so many! I can't remember specific tune names, but some of the people I most respected were the three great C64 masters, Martin Galway, Rob Hubbard and David Whittaker, and on the Amiga, Dr Awesome, Fleshbrain, 4-Mat, Jester, Bruno, SLL, Mantronix, Tip, and many more. The tunes from Phenomena Enigma and Red Sector Cebit '90 are great. Yes, at some point. Green Day, Muse, Underworld, Chick Corea (Return to Forever), Stevie Wonder, Scissor Sisters, Eurythmics, Mogwai, Beach Boys, Beatles, Pink Floyd, Sting, Goldie, anyone really. Inspiration, mainly; there were so many talented people pouring their efforts into a non-profit making creative endeavour, and I wanted to be part of that. It was also a musical education. At the time, I listened to far more Amiga mods than any other music, and I learnt an awful lot from it! not least, how to make 4 tracks of audio go a long way. No, unfortunately Big hello to everyone I knew back in the good old days, especially those from Voodoo Design, and Chris Wright of "Friends of Paula". Support AMP and keep downloading tunes! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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