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Drozerix 
Handle: Drozerix
Real Name: currently not public
Lived in: USA
Ex.Handles: M0N50N, Monson
Was a member of: Nerve Artgroup (Nerve)

Modules: 21  online
Interview: Read!
Pictures: n/a

Interview








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                   `qb       ,dP'
                    TLb.  ,dMP'          all rite, now you get the chance to read
                     TML.dMMP            some facts about some of the major amiga
                  ,nmm`XXMPX              musicians. read about their history in 
               ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
             ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
            ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
                     dNP        `Yb.  
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    Handle: Drozerix

    ex-Handle(s): M0n50n

    Group: NERVE (Nerve Artgroup), Monsoon Studios (Game development)

    Date of birth: 1994

    Site Address: Drozerix.net


  • 1-How did your interest for computers start? Which year was that?

  • Videogames are what first drew me into computers. I remember playing “Monster Truck Madness” and “Frogger” for the PC and I was completely captivated by the music and graphics. I wondered how these things were made and hadn’t the faintest clue at the time. This was in 1997 when I first learned how to use a computer.


  • 2-What machines did you previously have? What did you do with them?

  • Computers: Pentium II, iMac G3, Pentium Dual Core, Core i5 -- later owned an Amiga 500 and an 8088.
    Game Systems: NES, N64, Dreamcast, Gamecube, Xbox 360
    Hand-held: Gameboy, Gameboy Advance, SP, DS
    I still own them all and play games with them on occasion. Some machines I use to develop music, others I use for making games. Currently I am using my NES and my Dreamcast for testing games that I am developing.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • When it comes to the Demoscene, music is what fascinated me most; though, I do work as a software engineer as my main profession and know how to make computer graphics. I absolutely loved listening to demos, intros, and keygen music and this pushed me to make music over code and graphics.


  • 4-Which composing programs have you been using? Which one in particular?
  • As of late I use MilkyTracker for XM, SchismTracker for IT, Protracker for the Amiga, FamiTracker for NES, GoatTracker for C64, Adlib Tracker 2 for FM tunes, some of my own trackers for various other systems, and FruityLoops for mp3 music.

  • 5-With which module did you feel you had reached your goal?

  • I started making music in the 2000s and when I started making mods I had the goal of being able to compose intricate (well, just lots of effects) 4 channel tunes for the Amiga and PC. I personally felt that I achieved this with the XM tune “Reloaded Insanity.” Later my goal was to learn how to compose music for other systems besides the Amiga and PC. I then started to learn Gameboy and the NES and eventually learned lots of other systems.


  • 6-Is there a tune you would like not to remember? For what reason?

  • There are certainly tunes of mine that I don’t like – most of which are not published – that said I think it’s important to remember them. In order to improve you must learn from your mistakes and remember what works as well as what doesn’t work.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music can add an additional emotional dimension to whatever medium it is coupled with. For me it makes a work more captivating. When it comes to a demo, music helps give life to the work and can contribute to the art not only in sound, but in how the music runs in the demo. There is something very special about making a song with a minimized footprint – especially in memory consumption and, in some cases, CPU usage. For modern games the role of music is mainly focused on delivering a sense of immersion and some feeling to the player. Depending on the genre of the game, or a particular scene in the game, this feeling could be suspense, fear, excitement, etc. Music in demos do the same thing, but in modern games, I would say that there really isn’t a focus on the art of how the music is played or made.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes, I still compose; however, I am writing music as a part-time gig. I mainly am writing for indie games but have done some work for small TV programs and YouTubers. I occasionally write music for a tune competition. Right now, I mainly am focusing on software engineering work and making retro games – which involves making graphics/sprites/tiles/logos, code, levels, hardware, and of course music and sound.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Not much has really changed in “recent” years regarding these formats. I wonder how long these formats will be around for, or if they will ever fade away. They seem pretty stable to me.



  • 10-Could you tell us some of your all times favourite tunes?

  • There are too many to name, but here are some of my favorite tunes: “Unreeeal Superhero 3” (Rez and Kenet), “Toilet Story 3” (Ghidorah and Zerion), “Culture Shock” (Subject), “Sleepy Sunflower” (HyoChan), “Go Down” (Siren), “Chipset Sunset” (Strobe), “The Travel To Orion” (Dualtrax), “Celestial Kiss” (Strobe), “Unreal 2” (Purple Motion), “Conspiravision” (Siren), “class09” (Makone), “Touchin’ The Chip” (Jogeir), “sac08” (Maktone), “Scenezone” (Ghidorah), “Elrico VS LHS” (LHS and Elrico), “Toilet Story 5” (Ghidorah), “Stardust Memories” (Jester), “Electric City” (JazzCat), “GhidaPoP” (Ghidorah), “Physical Presence” (Jogeir), any of the “Her” series of tunes (Estrayk), “The Ladies Man” (Peak), “Cats Revenge” (Skaven), and “Sonic Sucks!” (Pink).


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No, but that is not a bad idea for some of my songs.


  • 12-What bands are you currently listening to?

  • Sandra, Baltimora, Radiorama, Howard Jones, Modern Talking, P. Lion, Oingo Boingo, Tears for Fears, A-ha, Depeche Mode, and the Pet Shop Boys – I guess you could say that I am mainly listening to 80’s pop music these days. In addition to this I have also been listening to a lot of 90s and 2000s Jungle – but not any particular band from this genre.


  • 13-What does/did the amiga/c64 scene give you?

  • The scene taught me a lot about making music. I picked up a lot of tricks from lots of great composers and made several good friends. I loved doing coops with various musicians and working with a team to make various demos and chipdisks.


  • 14-Are you still active in the scene these days?

  • Not really -- I just don’t have the time anymore.



  • 15-Anyone to greet? Anything left to say? Feel free...

  • I want to give greets to Zorke, Peak, Mr.Eeh, Ko0x, LHS, and the many others I had the pleasure of working with and talking to. I would also like to thank you, the reader and anyone who has enjoyed my music. Last but not least, I would like to thank my father, Jim, for encouraging me to learn music and teaching me rhythm! Cheers to you all! :D


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    This interview was kindly sent to us by Drozerix via email in Oct 2024. thx!
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