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Alcorhythm
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: AlcoRhythm Group: The Problem Date of birth: 15-05-1976 My interest in computers grew from my interest in technology, electronics in particular. I followed and completed a technical education in digital electronics. I got my first computer quite late, at the age of 16, must have been 1992. In contrary to most sceners, I never onwned a C64 :) The first one was the A600. It was soon replaced by my second and last Amiga: A1200/030/50Mhz which I still own and use. Now, for musical purposes, I have added two big PC's to the collection. Actually I was into music long before I was into computers. I played the clarinet (of all things) for 5 years, and continued with keyboards. When the Amiga arrived into my house, it's musical possibities were therefore the first I explored. Ofcourse I also tried my hands on graphics, coding, story-writing etc. because the Amiga to me was a creativity-computer for sure. Back in the first days it was 100% ProTracker. Released about 40 mods that way. Then I got my first synthesizer and moved on to MIDI in Bars & Pipes. Natural progression I guess. At some point in the history of The Problem we decided to create an interactive non-scene-related diskmagazine named Probe. It's theme-music was a module called Global Expansion, with which I was very happy at the time. But each released mod was actually a newly achieved goal, because really crappy mods never got released. Although we were working very hard on the second issue of the magazine, it never got finished. In stead we started the The Problem web-site. Lot's, but none were ever released. For a demo it's crusial. Watch a video-clip without sound, and the importance of music is immediately obvious. For games it depends... they need functional music, and sometimes can do perfectly without. Same rules as in movies I would say. At the moment I am working together with a guy named Geert Huinink on projects called Photon Project, Dawnseekers, Headstrong and various others. We produce several styles of dance-music (trance, groovy stuff, progressive) as well as remixes. We work together and alone and with others. All our work is released on the "Black Hole" label or their sublabel "In Trance We Trust", based in the Netherlands. These are just file-formats. MPEG and WAVe are not compositions at all, just recordings, so there's little to say about them. Maybe just that MP3 is killing our record-sales - that is a fact - but it's also incredibly cool to be able to store 9 albums on a single CD. Difficult subject, avoid discussions at all cost! MIDI is ofcourse the coolest thing on earth, if you have a mountain of synthesizers and soundmodules or pc-softsynths! The concept of Mods is currently totally superseeded by the far more advanced audio-sequencers such as Nuendo/VST on the PC. Sad but so very true. Even in those days I never listened to modules much, other than the ones I was working on myself. Two mods that stayed with me though, are "Guitarslinger" and "Aural Exciter". Can't even remember the names of the composers right now... No. It is simply not worth the effort. The only way to get a good master from those mods, is by re-creating the tracks with modern instruments. But then the whole charm of it all is lost. However, I do use some ideas from the mods I made in the new productions of today. So in some way there's still life in them... Difficult question. I'm mostly into electronic dance music, and there's new music, new styles and new artists every week. I like most of what Tiesto does (I should, he owns the label and the studio we work in ;)). But I have a broad taste in music: trance, goa, jungle/D&B, techno, some pop-music, some classical and I'm also really into (orchestral) movie-soundtracks. The term 'some pop-music' includes a lot of stuff that does not involve electrically amplified guitars or singing cowboys ;) Actually I was never really into the scene so much. I released my mods into it, watched (in awe) the scene-demo's and that's about it. No. I was out of the scene when I stopped making mods. I did release some software after that, but that wasn't really scene-stuff. Of the original The Problem crew, I'm only still in contact with Infinity, who now lives at a safe distance in Canada. Solution, later known as Tao has completely disappeared since he started his web-design company. Would like to say hi to Granny, Il Sergio, Wanda, CSilla and all the other former The Problem members though! :) Also want to mention Kefrens and Spaceballs, for they created the first two demo's I ever saw. These demo's convinced me of the creative power of the Amiga. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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