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Daiz'L 
Handle: Daiz'L
Real Name: Kenneth Jonsson
Lived in: Sweden
Ex.Handles: Shade c64, Diesel
Was a member of: Flash Incorporated c64 (Flash Inc. - FHI), Mystic (MST), Subject

Modules: 25  online
Interview: Read!
Pictures: 2  online

Interview


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          `n.          .rP'
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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Daiz'l

    Group: Mystic

    Date of birth: I'll give you the year: 1977


  • 1-How did your interest for computers start? Which year was that?

  • I don't remember when I saw the first computer, but I was given a used
    VIC-20 for christmas in 1985 (I was 8 years old). I immediately started
    typing Basic games listed in magazines. Those were the days...


  • 2-What machines did you previously have? What did you do with them?

  • Chronological order:

    VIC-20 (1985) - Game playing and Basic programming
    C-64 (1988) - Machine code programming, painting, music composing
    A600 (1992) - ProTracker music composing
    A1200 (1994) - ProTracker music composing and little painting


  • 3-For what specific reason did you end up making music rather than gfx,
  • coding?

    When I was on the C-64 scene (as Shade/Flash Inc) I tried coding, painting
    and music making. I soon discovered that music was the most fun to make.

    When I got my A600 I found it too cumbersome to code and paint, so it had
    to be music.


  • 4-Which composing programs have you been using? Which one in particular?

  • I've been using loads of composing programs, but mainly ProTracker on the
    Amiga and DMC on the C-64.


  • 5-With which module did you feel you had reached your goal?

  • Uh.. hard to say. I don't think I've ever reached my goal. I try to make
    each module better than the ones I've made before, but that's not an easy
    task.

    Hence, my favourite modules are the newest ones.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Yes, infact there is. I made a module especially for my ex girl friend, but
    she didn't exactly like it. I learned a lesson: don't make music as a
    tribute to somebody if you're not 100% sure it will be appreciated.

    Hehe. A bit on the negative side here.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • If you mean value (ed.that is!), then I think it's high. A demo (or a game)
    without music is boring and lacks multi-sense stimulation. A good piece of
    music adds a lot, especially if it can induce the desired feeling for the
    listener. Bad music does the opposite though. A good demo with crap music can
    drive you mad.

    In games, it's essential that the music induces the right mood in the right
    places. Very difficult and time consuming for the composer!


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm still composing, but I've more or less moved into the multi-channel
    MIDI business. Tracking may be fun, but MIDI sequencing has several
    advantages, especially when it comes to chords.

    All music is currently for leisure purposes. I don't have the experience,
    the equipment nor the contacts I would need to produce professional music.
    But who knows, perhaps one day I'll get a record contract. I'll probably
    have to add vocals to reach that goal though. It's hard to catch the
    attention of the masses by making purely instrumental music (unless you're
    a 100% acid/rave/trance dude which I'm not).


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I have to use MPEG Layer 3 to compress my current music to reduce the size
    for distribution. I must say that this compression standard is lovely.
    Fairly good sound quality and marvellous packing ratios.

    Standard MIDI music files (.SMF or .MID) following either the GM, XG or GS
    standards are ok, but only if you have good enough equipment to play it
    back. Such equipment tends to be very expensive, so I consider standard
    MIDI files a good way to transfer notes between composers and programs, but
    a bad way to release music.


  • 10-Could you tell us some of your all times favourite tunes?

  • That's not easy I'm afraid. Many of my favourite tunes are on the C-64, but
    there are a good deal of yummy modules on the Amiga too.

    I can give you the names on some of the musicians I respect though:

    C-64: Jeroen Tel, Laxity, Link, A-man, Drax, Geir Tjelta
    Amiga: Jogeir Liljedahl, Spaceman, Axel, Moby, Strobo, Deelite


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes. I don't know if this will become reality, but there's a good chance.
    Ofcourse it won't be a professional production, but simply a home-burnt cd.
    I'll better go make some nice music with my KORG N364 synth first though.
    Hehe.


  • 12-What bands are you currently listenning to?

  • Here are some of my favourites:

    Skunk Anansie, Robert Miles, Jamiroquai, Björk, Enya, Prodigy and Antiloop.
    Oh, and Celine Dion can do some wonderful singing.


  • 13-What does/did the amiga/c64 scene give you?

  • The C-64 scene gave me lots of fun and music experience. I was fortunate
    enough to be a member of a famous group, Flash Incorporated, and this made
    it extremely easy to get in touch with other scene people.

    The Amiga scene hasn't been much fun yet, except making music for demos and
    magazines. I've been a member of Mystic for several years, but only in the
    last year things have started to happen, like the dawn of a great demo
    section.


  • 14-Are you still active in the scene these days?

  • I'm busy with all kinds of stuff and can therefore not consider myself a
    very active scener. I doubt this will change, but I won't quit the scene
    unless I have a very good reason. For now I don't have a single reason at
    all, so I'm staying.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • There's always time for a few greets:

    Michael/Anathema, Pink/Abyss, Metal/Vibrants, whole Flash Incorporated
    C-64, Germic, Mooze, Swedish and Finnish divisions of Mystic, especially
    Kermit, Merko, Claw and Faust.

    Look out for my music album (music disk if you like) to be produced in a
    future not too far away. Under Mystic label ofcourse.

    Thanks for interviewing me!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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