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Dance 
Handle: Dance
Real Name: Simon Woodington
Lived in: Canada
Ex.Handles: Simon, Corwin, Sublevel, Sentinel Halgrind, Roger, Da Vinci, Simon W., DJ Toby
Was a member of: Digitronic, JustUs, Project-X (PX), Semblance Factor, Trideja

Modules: 157  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Dance

    Group: Trideja

    Date of birth: October 29th, 1977. That makes me an old school scener.


  • 1-How did your interest for computers start? Which year was that?

  • Back in grade ... hm ... was it five, I think, when I was eight. My first
    personal computer was the Atari ST, which I bought from Ryan of Trideja back
    in 1991.


  • 2-What machines did you previously have? What did you do with them?

  • Since the Atari ST I've owned several: A Macintosh IIci (which I used for
    web development and story writing, some of which appear in my tracks - I
    don't know of anyone else who as done that), a Macintosh Quadra,
    25Mhz-486DX, 66Mhz-486DX2, 100Mhz-486DX4, all running DOS with a classic ISA
    SoundBlaster 16, generously provided by Derek of Trideja. Then I had a
    Pentium 233MMX running Windows 95, then a Macintosh 6400 w/400Mhz G3
    upgrade, and finally my present machine, an AMD XP Barton-based machine
    running Windows XP (Poor Fastracker! Renoise is nice, but now I've got to
    set up another machine to track... retire, really? Never.)


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I always had a focus on art as well as music, but since Trideja isn't really
    a demo group, we couldn't showcase what I was able to create. You can find
    most of my work at my personal website. Perhaps you'll one day see a flash
    demo under the guise: "If Trideja were a Demo Group" or something like that.
    Who knows. Primarily I wrote music because I could, because I loved to, and
    because I was good at it and received from encouragement from my group:
    Without Trideja's support I would not have written music at all, there's no
    doubt about that.


  • 4-Which composing programs have you been using? Which one in particular?

  • In linear order from 1991 on: Protracker ST, Protracker STe, Oktalyser STe,
    and finally FastTracker II, which of the lot was my favorite. Renoise is a
    good improvement, but won't overtake the world: It's too processor
    intensive, new, and won't play my old tracks properly. How am I supposed to
    do remixes if the coders won't respect the old style effects? Anyway...


  • 5-With which module did you feel you had reached your goal?

  • The songs I feel accomplished what I wanted have been "missed" by the
    scene-at-large, it seems. In terms of satisfaction, I'd have to say that
    Relive the Atari, ReVisitors, 1998: SMR, Sudden Swiftness, 1997: The Rift,
    Warm Shadows, Eternal Midnight, and ... hm ...Finale Medley. Most of these
    can be downloaded from Trideja's music section.


  • 6-Is there a tune you would like not to remember? For what reason?

  • It's not that there are songs I'm embarrassed by, but rather a few songs I
    wrote were accidently deleted (or deliberately) due to my lack of
    confidence, or simply due to the fact that all had no hard drive until I got
    my 486.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • There is great value in them. Talented musicians, artists, and coders
    sharing a love for the technology with people they don't even know. Most of
    the time the scene is a wonderful community in which to participate.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I can't afford the spare time to compose at my leisure, but when contacted
    for tracks, I will do remixes and updates for higher quality renders like
    mikmod and modplug player.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think it's pretty amusing when I see a track that I know is a module in
    mp3 format on the gnutella network. Music quality hasn't changed: Even
    though we have more immediate access to professional grade tools, the degree
    of talent still determines the success of the song, though it is more easy
    to get your music exposed.


  • 10-Could you tell us some of your all times favourite tunes?

  • What do I say? Anything by Jogier Liljedahl and Noiseless, Elwood complete
    rules, u4ia were my idol all these years... just visit my personal favorites
    page when it comes up and you'll see what I like. There have been many
    examples of great talent who have encouraged me over the years. Thank you
    all.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • There's really no point. Maybe one day I'll sit down with and pound out a
    few tracks I always wanted to hear a certain way. With current technology
    it's the transition that's the kicker, and until I get over the hump,
    nothing will happen.


  • 12-What bands are you currently listenning to?

  • Anything that's good really. I don't define bands as good, really, since
    anyone can produce crap, or music that reaches everyone regardless of
    general preference. So, there you have it. Always looking for "good stuff".


  • 13-What does/did the amiga/c64 scene give you?

  • A community where I could share my passion for music, writing, and art.
    Also, a lot of really cool demos to stare at and enjoy.


  • 14-Are you still active in the scene these days?

  • Officially I have retired, but I am always interested in professional
    endevours, so don't hesitate to contact me. The reason why I stopped
    tracking was to focus on my family, work, and literary career.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I just wanted to let all of my fans and friends know that I will forever be
    grateful for their support and words of encouragement. There were times when
    I felt like nothing I did mattered, and just at that moment I would receive
    an email or notice of inclusion to one thing or another scene-wise, and
    somehow that indicated to me that what I do matters to people. Thank you
    Crown, thank you Cryptoburners, and thank you to everyone who makes the
    scene a pleasent community!


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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