Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Darryl Sloan
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Darryl Sloan Group: The Untouchables Date of birth: 23 July 1972 I was eleven years old (1983) and got a Sinclair ZX Spectrum 48K for Christmas. The magazines of that era used to print games which you could type in and run, and that was how I learned to program. A few years later a friend got a Commodore 64, and I remember being blown away by the quality of music it could produce, in comparison to the awful "buzzer" on the Spectrum. With the Spectrum, I loved to program text adventure games, and even tried to get one published when I was just fourteen. I owned a Commodore Amiga after that. There was a scarcity of adventure programming software on the Amiga, but I soon found a new passion when the first SoundTracker program came out. My first experience of trying to make music was on the Spectrum, using a program called Music Box from Melbourne House. The sound quality was awful, but it was the starting point for my interest in composing, which would accelerate rapidly when I got my Commodore Amiga. I have no idea why music should consume my interest more than other areas of creativity; there's just a real sense of excitement about putting an interesting melody together out of thin air, then layering other instruments on top to create a full-bodied piece of music. I started with SoundTracker, and its various clones and updates such as NoiseTracker, ProTracker, OctaMED. Around 1990 I wanted to move on to something more professional, so I bought a keyboard and MIDI interface, and got to grips with Bars&Pipes software. Being a tracker veteran I've always found it hard to get comfortable with the MIDI way of doing things; it's very different, but I've had to stick with it for the sake of quality. In the mid-1990s I reluctantly moved to the PC platform, bought a Yamaha SW1000XG sound card and got to grips with Yamaha's XGWorks sequencer. Since then, frustration at Microsoft's bug-ridden operating system had prompted me to move to the Apple Macintosh platform, and I'm currently using Apple's GarageBand software on an iMac G4. Since the Amiga days, nothing has ever matched the joy of making music on the tracker, and nothing has ever compared to the sense of community that existed around that computer. "Cold Blood" stands out for me because I managed to capture a very multi-layer orchestral feel with only four channels of audio. The tackiest tune is probably "Won't Take Much", because it was the first ever serious tune I tried to make, and I knew very little about composing. Music is essential because it controls the atmosphere by affecting the mood of the user. I'm part of an independent film production team called Midnight Pictures Ltd. I've composed the soundtrack to five horror/sci-fi films and will likely do more in future. Unbelievable, the first one, "Zombie Genocide," was composed on an Amiga. MIDI files are very restrictive, only allowing certain instruments, and differing in quality on various sound cards, so I'm not a great fan of this format. When I produce a final recording of my music I normally make a CD quality WAVE file, which can feature 24bit stereo from any number of sources. MP3 is fantastic because you can zap your WAVE from about 50Mb to 5Mb with very little loss in quality. Then it's just the right size to upload to a website and offer it for download. From the demo scene, if there's one name that stands out about all the others it's 4-MAT. I can't remember the names of his tunes but he was always very original and versatile. I also really like Bjorn Lynne's "Space Deliria." On the Commodore 64 scene, Rob Hubbard's "Thalamusik" was outstanding. It has already been done. In 1999, I was honoured to be asked to remaster three tunes of mine which had previously been published on Amiga games for a professional audio CD called "Immortal". However, I'd still like to remaster some of my other modules; I love those tunes, and it kills me that the sound quality is so poor compared to the professional standard. So, I may get around to doing just that. I like Tangerine Dream, Vangelis, Goblin, Claudio Simonetti. The Amiga scene was an exciting time that provided a platform for people to showcase their talent, whether they were programmers, graphics artists or musicians. Nobody was making any money, but it was a hive of creativity that was uninfluenced by the commercial world. I'm not part of the demo scene, but I manage my own website and use it as a platform to release music. Hi to all the old members of our group, The Untouchables, most of whom have went their separate ways: Andrew Harrison, Jason Morrison, Khris Carville, Phil Topping, Paul "Paz" Trouton. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.1459 Secs