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Alexander Weber
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Weber Group: Alexander Date of birth: 01.02.1975 It must have been somewhen in 1985 to 1987 when my father bought a Commodore 16. I was fascinated from the beginning especially by a game called "Tom" (the tune of which I have on my mobile phone as the standard ringing tone today :-) and also by the possibility to program that thing. After I got an additional C=16 for myself, I bought a C=64 later, then an Amiga 500 and finally an Amiga 1200 which I still use today e.g. for writing this interview. The things I have done with these machines (in order of descending preference) is playing games, programming and music. I didn't make so much music. I have programmed a lot more. I really made most of my songs in order to put them into games that I was writing. On the C=16 and C=64, I used Basic to code some music. I tried the same on the Amiga at first until I got the Soundtracker. Later I changed to Protracker and after Octamed Soundstudio was contained on some Aminet CD, I preferred this. But I mostly made MIDI songs with it. With "Harvey's Tune", I had quite a precise idea of how it should sound. And I think, I reached this idea very well. It's also the module I am proudest of. Well, I don't have so much choice. :-) No, even the bad ones are quite funny to listen again and to remember how they were made. I always like it when a game has good music. It makes a game much more playable. There are a lot of games I have good memories of because of the music. Just take Turrican 2. The same goes with demos. When I have a good idea (which isn't often), I type a few notes into Octamed. But I often don't have time or feel like doing a proper song out of this. If I ever finish a game that I'm writing, I would also do the music for it. I'm writing MIDI songs myself, so I should like them - and I do. I have quite a good external MIDI sound module, so it's even enjoyable to listen to them. And you can't do much noise with it, so you have to concentrate on the melody. Which is no disadvantage... mpeg, wave... depends on what you do with it. I love the old C=64 songs by Rob Hubbard. Then the complete Turrican 2 soundtrack by Chris Huelsbeck. One favourite tune is the "Quartex song" or "Knulla kuk". And of course Jogeir Liljedahl's songs. No. The songs have neither the quality nor the quantity to do such a thing. And they should be at least a bit famous, shouldn't they? Genesis and Yes. The 70's stuff they made. I don't know. I was never active in the scene. I made everything for myself and for fun. I greet all the other active Amigans. The people who use their computer for fun and not for showing off. And sorry for any bad english in this interview. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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