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DJ Joge
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Dj Joge Group: Chrome (no activity nowadays) Date of birth: 31.10.1973 Maybe around mid-1980's, friends had some computers, and around 1986 I purchased my first own one. Amstrad CPC 464, Commodore 128, Amiga 500. The first two were just for playing games and for simple programming, but after buying that Amiga 500 the experiences with tracker programs begun. I did a little bit of gfx as well, but as being studying music also and listening artists like Jarre, Hammer, Vangelis etc. the creativity of them inspired me to constantly study more and more in techniques on composing with that 4 channel limitations First Soundtracker and Noisetracker, and a little bit of Octalyzer for some more excact conversions as Jarre's Industrial revolution I-II-III. But after Protracker appeared, the version v1.1b was the only program to compose with. All the newer ones felt as the best ones at that time, since I didn't continue to finish any song that felt in the start that is not going to work out well. That's why I wasn't so productive musician, since I only released the tracks I was completely satisfied with. But the latest songs (still several years old) feel still good, especially the long multipart modules and the experiences with getting lot more than the feel of only 4 channels into the song. My favourites of those songs I have published free to download via my homepage. I wouldn't say so, even when I look back into my first songs to be released, but that was all just a time of studying the tricks and secrets of tracking. In the game it build's up parts of the atmosphere, but only the title music is the one to really expect something good. In the demos the music is essential, especially when used a good design, synchronization, mood etc. Few years ago I composed some atmospheric tunes for some commercial purpose, but now I haven't had the time to start experiencing with composing using PC programs. I dislike MIDIs and waves, but mpeg is really a great way to publish something self made. Also the multi channel module formats (for impulse tracker and so on) show a good range of talent of pc-composers. Some tunes of Jester/Sanity in few demos, some of Heatbeat's (older) modules and some Lizadking's and Captain's tracks have really been great and inspiring. In general it would be too difficult to point out individual tracks by any good musicians. Nope Eurodance and progressive music (Sash!, Daze, Scooter, Brooklyn Bounce...), especially remixes and new versions, DJ stuff etc... But also instrumental/synthetic music (Jarre, Oldfield, Hammer, Enigma, Era...) At the time of my amiga scene visiting parties was quite a nice time. But mostly the ability to experience within the creativity in music was all that I needed from scene. Not at all. Even at the times of n*n channel modules etc, don't forget to look back into the times of four channels and the musicians who made that time the most interesting and rewarding. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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