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Ambient Move
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: A-Move Group: Park Studios, Bypass Date of birth: 08-05-78 It all began back in '91 when i watched a friend playing summer games on his c64. C64 for playing games and coding basic. Amiga for playing games aswell and watching demos. It turned out to be the easiest way to achieve popularity for me. I've always used ft2. there was a phase when i used buzz though. Candy girl. -- If the music in a demo is bad, i don't like the whole demo. I'm inactive nowadays. -- Plastic nudity / Jisemdu La blue girl / Radix French connection / Falcon Send me drift'n / Hunz -- Zero 7 / Herbert / Lamb / Alexkid Oldskool feeling Particular - doing intromusic for bypass every now and then. Thanks to vogue and mr.h for developing ft2! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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