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Ambient Move 
Handle: Ambient Move
Real Name: Hendrik Stöteler
Lived in: Germany
Ex.Handles: A-Move, Hendrik Stoeteler, Hendrik Stoteler
Was a member of: Amable (AMB), Bypass (BPS), Park Studios (Park), The Kool Community (TheKool - The Kool - TheKool04), Tokyo Dawn Records (TDR)

Modules: 35  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: A-Move

    Group: Park Studios, Bypass

    Date of birth: 08-05-78


  • 1-How did your interest for computers start? Which year was that?

  • It all began back in '91 when i watched a friend playing summer games on his
    c64.


  • 2-What machines did you previously have? What did you do with them?

  • C64 for playing games and coding basic.
    Amiga for playing games aswell and watching demos.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • It turned out to be the easiest way to achieve popularity for me.


  • 4-Which composing programs have you been using? Which one in particular?

  • I've always used ft2. there was a phase when i used buzz though.


  • 5-With which module did you feel you had reached your goal?

  • Candy girl.


  • 6-Is there a tune you would like not to remember? For what reason?

  • --


  • 7-In your opinion, what's the value of a music in a demo, game?

  • If the music in a demo is bad, i don't like the whole demo.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm inactive nowadays.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • --


  • 10-Could you tell us some of your all times favourite tunes?

  • Plastic nudity / Jisemdu
    La blue girl / Radix
    French connection / Falcon
    Send me drift'n / Hunz


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • --


  • 12-What bands are you currently listenning to?

  • Zero 7 / Herbert / Lamb / Alexkid


  • 13-What does/did the amiga/c64 scene give you?

  • Oldskool feeling


  • 14-Are you still active in the scene these days?

  • Particular - doing intromusic for bypass every now and then.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Thanks to vogue and mr.h for developing ft2!


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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