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Doc Holiday 
Handle: Doc Holiday
Real Name: Frank Moennix
Lived in: Germany
Ex.Handles: Phonk
Was a member of: Absolute! (ABS - ABS!), Grandpas, High Crime Area (HCA), Lego (LGO), Wildfire (WF - WFC), Yakitorih

Modules: 44  online
Interview: Read!
Pictures: 3  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: doc holiday

    Group: wildfire, absolute, lego

    Date of birth: march 5th, 1971 (pretty old)


  • 1-How did your interest for computers start? Which year was that?

  • certainly it started with the atari 2600 console, followed by the good
    ole' C 64!


  • 2-What machines did you previously have? What did you do with them?

  • okay, see above.
    C64 for just playing (hehee), but i had my first computer experiences
    with it. after that certainly followed AMIGA 500 and AMIGA 600.
    first just playing games, then I saw SOUND TRACKER and the fun began :-D


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • because i always loved music, played the guitar and the trackers that
    followed were amazing tools for realizing my ideas.
    AND IT WAS SOOOOO MUCH FUN.
    it's crazy, but gfx and coding is my job today .-D


  • 4-Which composing programs have you been using? Which one in particular?

  • i think all the trackers starting from soundtracker, noisetracker,
    protracker a.s.o. protacker was nearly perfect.


  • 5-With which module did you feel you had reached your goal?

  • hmmm, it's MY FUNERAL. because it sounds very professional,
    and amazing "compact" for containing just 4 tracks.
    and SUCKERS GONNA PAY still rules today, if you ignore the melody ;-D


  • 6-Is there a tune you would like not to remember? For What reason?

  • no, every tune has it's own, little story behind it.
    and when i hear them today, i'm still remembering the fun we had.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • it's very important for me. just try and switch off the music,
    it's half the fun! (if the music's not bad, :-D)


  • 8-At present, are you still composing? For professional or leisure purposes?

  • still composing, but now a little more professional.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • the mpeg compression is amazing. still can't believe it.
    great, when you stream it via internet in good quality.


  • 10-Could you tell us some of your all times favourite tunes?

  • sorry, not enough time to think about it, but there are many...
    okay, here's one: KISS from PRINCE, yeah!


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • maybe....


  • 12-What bands are you currently listenning to?

  • not some band in particular, but it's mostly electronic music.


  • 13-What does/did the amiga/c64 scene give you?

  • i hadn't much to do with the scene people, but loved to see my music
    in demos


  • 14-Are you still active in the scene these days?

  • not much


  • 15-Anyone to greet? Anything left to say? Feel free...

  • i just still can say: MUSIC IS MY LIVE! ;-D


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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