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AMusic
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: aMUSiC Group: Split Infinity, Alloy Date of birth: April 3rd 1978 I suppose it was like a microbe. My father was into computers, so I started arround 1985 with a C64. At a young age the prime interest was games, but slowly I got into looking further inside the machine (metaphorically and literally at some cases). Well, as I mentioned before I started with the C64, mostly for games and some C64 basic.. then I got a portable (God make it) 8086 with an Adlib which I used to create my first computer generated tunes. I switched later to an amiga500 and later on a 1200 which I used to create most of the music I've written up to now using Protracker. It was the late 90's when I switched to PC and composed the last pieces of tracked music. Ok, to be precise I also do gfx and code. I got myself more into music mostly because I was also following a classical music training. I suppose that some things attract you more.. for no particular reason. Composer for Adlib, DSS8+ tracker, Protracker, FastTracker 2, Cubase, Cakewalk and lately Reason. "All for the Rain" is definately the tune that reached both mine and its goal. Although there are many tunes I've written which I now listen and laugh. But I wouldn't want to forget any of them as they are indication of my progress.. heh.. and my history. A simple example I suppose would represent my opinion better.. A black screen between two effects or two scenes in a game is always more enjoyful and dramatic if there's music to accompany it. Without music it's just like watching on a switched-off PC. I'm composing for leisure purposes as my current employment is in Web design and development. I sometimes compose tunes for my own pleasure, or to contribute to a demo.. I also compose with some friends for a progressive metal band. Music is music no matter the format. Tracked music was an evolution and a challenge to work within certain limits. Sure today's freedom into the unlimited use of effect makes a weak composition sound better production wise, but everyone in this scene can recognise a good piece of music when he/she hears it. Everything by Mr.Man and Lizard when they were in Andromeda. Especially Lizard's tune, they were my inspiration to get into the tracking scene. Guitar Slinger by Jogeir Liljedahl is one of my all time favourites. Yeah.. at some time.. I'm not in a hurry since I got a pretty tight schedule right now... Progressive Metal mostly... Dream Theater, Symphony X, Shadow Gallery etc.. I don't think someone can express clearly what the scene gives to him/her.. It's not something precise or vague.. well.. I just can't express anything else than the fact that it's great. Not very much.. although I'm trying to organize a demo group here in Greece.. with the exception of some demo-music from here and there.. Greets fly out to.. dEUS, ASD, Demaniacs, theLab, Dirty Minds, Split Infinity, Alloy.. oh well.. to everyone that has put a small pebble to the scene. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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