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Dutch 
Handle: Dutch
Real Name: Miles Willmott
Lived in: United Kingdom
Ex.Handles: n/a
Was a member of: Superlative Systems

Modules: 4  online
Interview: Read!

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Dutch

    Group: Superlative Systems

    Family name: Willmott

    Given names: Miles

    Address: Derbyshire,
    UK

    Phone: --

    Date of birth: 31/07/1973

    Email: [email protected]

    Site Address: http://homepage.ntlworld.com/miles.and.jayne


  • 1-How did your interest for computers start? Which year was that?

  • My first memory of using a computer was playing "Invaders" on a Commodore PET,
    probably around 1980.


  • 2-What machines did you previously have? What did you do with them?

  • My dad had a ZX81 - I used to type in BASIC programs from listings in magazines.
    Later we got a 48K ZX Spectrum, which I used mostly for games, but learnt BASIC
    programming and a little bit of machine code.

    I got my Amiga A500 in 1989, after being impressed by some demos I saw at a
    friend's house.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I never had any gfx talent, and I couldn't get to grips with coding on the
    Amiga. To be honest I haven't much musical talent either, but I have always
    enjoyed listening to music. I bought a cheap sound sampler, and started to get
    some useful results tracking stuff together.


  • 4-Which composing programs have you been using? Which one in particular?

  • Tried various versions of Soundtracker before settling on Noisetracker (I used
    version 1.2 at the time). I used Audiomaster 2 for the sample editing.


  • 5-With which module did you feel you had reached your goal?

  • Looking back, the tracks on "Superlative Systems: Supersonic 1" were all
    pretty poor, really, although some people must have liked them to copy them
    on - I couldn't believe it when I found one of my mods on a Russian web page and
    my name mentioned in the AMP database!

    I started on tracks for "Supersonic 2", but I only ever finished one mod, a
    version of Going Back To My Roots (Rich in Paradise). I would say that,
    technically, this was my best, although if my Amiga had more memory I would
    have used a higher sample rate.


  • 6-Is there a tune you would like not to remember? For what reason?

  • "Make It Mine" on Supersonic 1 was truly awful. This was made before I learnt
    how to resample at different rates to adjust the BPM of a sample to fit into
    the mod patterns, and consequently ended up bodging the timing in several
    places.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In my opinion, the best example ever of how music complements a game is in the
    arcade version of Outrun. The red Ferrari, cool music on the radio, you could
    almost feel the wind blowing through your hair...


  • 8-At present, are you still composing? For professional or leisure purposes?

  • No. After Supersonic 1 in 1991, I went to university and didn't have much time
    for making music. However, in my final year (1995) I thought it would be amusing
    to sample the voice of one of our lecturers and sequence the samples with
    extracts from Whigfield's "Saturday Night". It actually worked quite well, so
    I did a similar track based on "Dreamer" by Livin' Joy.

    Around this time I also started as an occasional DJ for a small bar that was
    part of the university.

    After getting my degree, I bought some equipment and eventually set up a mobile
    disco with a friend, playing at weddings, parties, etc.

    I have now quit doing discos to spend time with my wife and son.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • MP3 files are wonderful. Ten years ago I never imagined that it would soon be
    possible to download music to your computer via a telephone line and burn your
    own audio CDs.


  • 10-Could you tell us some of your all times favourite tunes?

  • On the Amiga? I still remember excellent music disks from Titanics, Crusaders
    (Dr Awesome - the one with the toilets), D. Mob and Flash (digital concert
    series). Other memorable tracks were in a Phalanx vector demo, and a Fairlight
    demo (with a spinning cube).


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Since my music was basically just sampled from tape, vinyl or CD in the first
    place, there wouldn't be much point!


  • 12-What bands are you currently listenning to?

  • New albums I buy are usually dance compilations, particularly the Euphoria
    series. I would struggle to name the artists though...


  • 13-What does/did the amiga/c64 scene give you?

  • I would never have considered myself part of the "scene" - I was just a kid who
    collected demos and sampled a bit of music. The Amiga scene in its heyday was
    very strong throughout Europe; reading scroll texts in the various demos gave
    an interesting insight into European culture.


  • 14-Are you still active in the scene these days?

  • No - apart from doing this interview!


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Just a quick "hi" to the other ex-members of Superlative: Ozy (Gaz - pisshead),
    Teenwolf (Andy - married, under-the-thumb apparently) and Hal (Simon -
    emigrated to Scotland, get in touch!)
    And of course any of my old contacts who remember me...


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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