Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Dynamite!
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Dynamite! Group: The Lost Patrol, Rigamortiz, Crystal, Dope 4 Nation Date of birth: October, 13th, 1981 It seems to me that i was always interested in computers, also when i didn't even know about them. ;) As i was 5 years old, in 1986, my parents bought an 8086 IBM-PC to aid them in their paperwork and the first time i saw that machine, i knew at once that this is what i want to do for my whole life. And well, i still do it. ;) After my parents realized that i was the only one using the 8086, they gave it to me as a present. This was my first own computer. It had two 360K floppy disk drives and no hard disk. With that machine, i initially learned coding Intel hardware. After that, i got an 80386 machine (my first one with a decent graphics card ;) ), which was shortly followed by an 80486 DX-33 with which i started tracking, knowing about it from the Amiga Protracker. At that time, i also tracked some Amiga modules, either with Protracker on a real Amiga 500, which i lended from a friend, or using Screamtracker on the PC. I then switched machines much more rapidly and i now mainly work on an Athlon XP 2000+. Well, i do also code, and i never was good at painting (i'm red-green colorblind anyway). I did try some gfx with Deluxe Paint, but i never finished something satisfying. So i tried making music. ;) Most of the time, i composed using Screamtracker 3 on PC. I also used the Protracker (all versions) on Amiga, Impulse Tracker on PC and i even tried making some music using Future Composer on Amiga, but never released anything. This relies on what my goal was at that time. For example, i think i reached my goal with the background music for the IMAgE diskmag, issue #4, for which i composed "creamscape". Also, i think i reached my goal when i composed a catchy title chiptune for a jump'n'run game by Virtual Designs (which sadly was never released). There are of course some of my tunes, which i don't like that much anymore, but i take full credit for anything i made and i guess (hope ;) ) nothing i released is so bad that i wouldn't want to remember it. ;) The music defines the demo (and most of the time, this counts for games, too). There are some games that create a good athmosphere also without any music, but there is no game with a good feeling that has got bad music. Also, a demo without music is just an effect. Sometimes, the effect is that good, that it looks good even without the music, but bad music can destroy any demo at once. I'm still composing in my free time (so, for leisure purpose) and i'd really like to compose more again, but sadly, it seems that time gets shorter the older you grow and so, too often, i just don't have the time to compose something new. If the music's good, that's perfectly okay for me. I don't look at MIDI as its own file format as it's more a synthesizer control protocol and it does its job well there. But, of course, none of these formats can beat a good mod with oldschool flavour. And also, i see demomusic as its own style, which can only be done by genuine tracking. I've never seen anyone, using one of the new formats, authentically reproducing this style. As for Amiga modules, my all time favourites are: --> Definitly the #1: Paranoimia.cust by Paranoimia !! <-- 2. global trash 3 v2 by jesper kyd, 3. dream off (mco) by HMC for Alphaflight, 4. the last destiny by SLL of Kefrens, 5. brass-connection by Bit Arts, 6. Enigma by Tip and Firefox of Phenomena, 7. boesendorfer p.s.s. by Romeo Knight. in that order. I could easily go on with this list as i'm still listening to a lot of old Amiga modules (i collect them). Nope. But i still got plans for doing a 90min DJ mixtape of old TLP music and i already got the first side of it finished. As for commercial music, my taste is very broad. I listen to almost any style of music and i really can't tell of any specific bands i would prefer over other bands. If you really would like some names, right now, i got Pete Rock & C.L. Smooth playing in the background, while yesterday, i nearly spent the whole day listening to Vangelis and then to The Prodigy and Daft Punk, with some tunes by Bob James and Dave Grusin along to them. My whole scene life did start with the amiga scene. The first time i saw an amiga demo, i knew i wanted to do exactly that stuff, too. Most of my inspiration stems from that scene. Not really. Actually, i "officially" left the scene three years ago. I felt that real life took more and more of my attention and my time for the scene got ever shorter and i either wanted to leave the scene as a whole or not at all, so i officially left all groups. But just a few weeks ago, i accidentally got in contact with some fellow sceners and they convinced me to come to this year's Evoke. And maybe i will show up there along with a new entry. I'd like to greet trigger, lazyone and icehawk, the nice people who convinced me to come to Evoke this year. Furthermore, i particulary like to greet melcom, a long-time scene fellow, and of course, i greet the cryptoburners! ;) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0589 Secs