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Echo
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Echo Group: Diffusion, Level-D Date of birth: 08-december-1983 When I was ten I got my first computer - Atari STe. I had a lot of music software for Atari - from Protracker to Cubase. As I was always interested in music (playing, later composing) I was very happy then. It was in early 1994. A few months later I got my first computer language for Atari - Omikron Basic and I started to code, but music was my main passion. At first, in 1994, I had Atari 1040 STe. I was told that this machine can be very helpful in doing music, mainly using midi. Next, I found a tracker - Audio Sculpture - that had 4 channels. I was so fascinated that I even dreamt of a better tracker, with 16 or more channels. I didn't know much about scene and trackers, so I didn't know that something like that really exists. When, in 1995, I bought my first PC, I found FastTracker2 and my dream came true. When I was 4 or 5 I got a very small keyboard and I was learning to play by reading pseudo-notation from a book (I could read then). When I learnt every melody from this book I started to play things that I heard somewhere else. My parents noticed it and bought me bigger keyboard. When I was 6 and a half I went to a music school. Then I was bought a piano. A few years later I was composing on my Atari. It was my first and only passion then. In the beginning I was using mainly FastTracker2 and... nothing else ;-). Now, I'm using SkaleTracker, Buzz and audio editing software (SoundForge, CoolEdit). I think programs such as Skale and Buzz are the future of music scene. I don't have such a module. However, I think the closest to ideal was my tune called "Tales from Magic Valley - part I" from Level-D's X-mas pack. It's not about the quality of samples, but the melody, which I think is my best I've ever composed. I think it isn't. I wouldn't release a tune which I hated. I had, of course, worse tunes - especially when I made a few chiptunes, but I didn't take them seriously. It was just for fun! Demo or game without music is like a girl with no hair, breasts and legs ;-). But seriously speaking... I wouldn't even look at a demo or movie without music. It wouldn't have this feeling. Gfx in a demo is just 30% of its quality. I can't think of this kind of productions without sound. Composing is my second soul. I would never be happy if I couldn't compose. I do it mainly for myself, but I have some projects that could be released as commercial products, semi-professional. I've always been open for new technologies. I'm not an oldschool guy, who fights with every mp3 musician, etc. I haven't been using midi much because of not having a proper equipment, but I am experimenting with semi-professional composing and audio editing, using waves and mp3s. Hmm... I like a lot of tunes and a lot of scene musicians. My favourite musicians are Scorpik, Falcon, Radix, Carlos from J'ecoute and a lot of other great people. There is not a specific tune which is my favourite. I'm planning to make my first CD, but the majority of tunes will be new, not released yet. There will be a few remastered versions of my older tunes as well. I'm listening mainly to jazz. I love jazz! It doesn't matter what mood I am in - musicians like Pat Metheny, Miles Davis, Jean-Luc Ponty or John Coltrane can change my state of mind at that moment. I've never had Amiga nor C64, but I've seen some intros on my Atari. They were mainly intros from cracking groups, done for cracked games or programs. I didn't know much about demoscene and I thought that only hacking/cracking scene does all that demos. As far as music is concerned, Amiga modules and musicians had something that the majority of PC composers didn't have - joy of tracking, freedom in improvisation, something that I can't express by words. I always wanted to compose modules with a SOUL, a SPIRIT, not just random samples connected together. It's hard to say. I'm not very active at the moment, but I'm still doing music on my PC and I learn programming. Maybe in some time I will release a demo with my code and music? Thank you for the interview. I greet everybody I met during my scene activity time and of course you! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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