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Exodus
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Exodus Group: The Time Circle (most of the time) Date of birth: 19 July 1969 I got interested in computers because my father brought home a computer for his work. This was a commodore PET, the year was 1981. On this machine I could play 'Space Invaders' and when I got the chance to learn some basic (on a Philips P2000) in 1982 I did. My main reason the learn programming was the creation of games. Back in those days you could not buy games in the shops like you can today, so I decided to expand my game database by writing some of my own. Chronological order (more or less): Commodore PET : only for playing games Philips P2000T : Learning how to program (basic & Z80 asembler) Apple II : playing & coding games, learning 6502 assembler Commodore VIC-20 : playing & coding games Commodore C64 : playing games, coding games & demos, some music composing. IBM PC (one of the first 4.77 Mhz 8088's, 2 screens attached MDA & CGA) : Not much, hating MS-DOS. Apple Macintosh (classic, SE and LC later on) : Used for school, some Pascal programming. Commodore Amiga 500 : Coding demos and other useless stuff, some music composing. Commodore Amiga 2000 : Coding demos and others, some music composing. Atari ST : Coding of a multitasking OS (for the ST, it worked). Several PC's: 386/486/Cyrix/AMD etc.. : Work, coding demos (on the 386) and some other stuff. I don't think this is valid for me.... Since most of the time I was coding. I only did a few music pieces (which usually were crap). The 1st one was 'soundmonitor' on the Commodore C64. I got this program for the German "64'er" magazine. It was displayed in the magazine as some 20 pages of hexcodes, I typed 'em all over (which I'll never do again). After this I changed the 'soundmonitor' program so I could add drumsamples to the songs, I used 2 bit drumsamples created with my own home-made sampler. When I got the amiga and the first soundtracker versions I thought they lacked the ease-of-use of the C64 soundmonitor (I specially missed the transpose options) and decided to write my own. This 'soundmon' is the one I used most. I don't think I ever did. There must still be a chance for improvement. Not really, I try to forget about most of them ;) Very important. It's the same like watching a movie without sound, which gets quite boring. Music can be used to accentuate aspects of the demo/game just like in movies. Scary music can make a scene were noting happens scary and vice-versa. Not really. Only small things for demonstration purposes. Coding I still do however, but more on a professional level. I think 'tracking' is a lost art. Nowadays in games nobody uses modules, etc, anymore (even midis are on their way out). With games being put on 1 or more CD-Rom's there is no need to save on memory consumption and therefore it is so easy to just sample a synthesizer soundtrack and put it as a 'wav' or 'mp3' song on the CD. The biggest problem with this approach is that you need a full-blown synthesizer to do so. Therefore, beginning artists that don't have to equipment (or the money to buy it) will not be able to produce quality sound. This takes away a lot of possibilities for starting musicians. occ-san-geen (uncle tom) game music from Hybris and Battle squadron (Ron Klaren) Yeah and Gork (Sebastiaan Lentfert) Turrican II (Chris Huelsbeck) and a lot of classic C64 tunes (arkanoid, skate or die, ghosts'n goblins and others) from Martin Galway, Rob Hubbard, Tim Follin and other C64 musicians. Nope. I'm in to the alternative music. Bands like: Tool, Butthole Surfers, Coil and others (Tool is my favourite). In the past: A whole lot of fun, in the early scene days (1986-1992) I visited a lot of computer/copy parties and I got to meet a lot of people from the scene, basically I had a very good time. Currently: Things have eased down, I have a daytime job and have grown somewhat responsible (but only somewhat :). The scene gives me the motivation to do some things I normally probably wouldn't have done (like creating the soundmon player for linux and others). Only a little. But currently I have more time than I did 1 year ago. So I might be able to pick it up again. Hi to: Martyn Brown (From Team17, formerly 17Bit software). Allister Brimble Softrunner Bio Dean, Jurgen, Roy & Roy And a lot of the old Amiga folks..... ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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