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Andreas Spreen 
Handle: Andreas Spreen
Real Name: Andreas Spreen
Lived in: Germany
Ex.Handles: n/a
Was a member of: n/a

Modules: 42  online
Interview: Read!

Interview


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           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Andreas Spreen

    Group: AmigaModTeam (not a real group)

    Date of birth: 15-may-1964


  • 1-How did your interest for computers start? Which year was that?

  • Last year in school everyone of my friends got a C64 and so did
    I eventually (with financial help from my brother). It was 1984
    and I already was 20 years old and never touched a computer before
    that.


  • 2-What machines did you previously have? What did you do with them?

  • On C64 I played games first. Also tried to make programs, first in
    basic,
    then in assembler. Always wanted to write a music-editor. And always
    wanted to write a game on my own. But the latter was too hard for
    me then :) After I got a sequencer-program and a midi-interface
    I started to do some midi-home-recording, even tried
    to sing along. Much fun!


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well I did coding more than music in the last years. But recently
    I simply don't have enough time for programming in earnest. So
    I canceled all my unfinished game-projects and concentrated more
    on having some fun with these little tunes you can finish in
    one or two days and then you are done with them.


  • 4-Which composing programs have you been using? Which one in particular?

  • On C64 I used the very impressive Soundmonitor by Chris Huelsbeck
    and my not very impressing own editor before that.
    On Amiga I started with Soundtracker, Noisetracker and Protracker.
    Eventually I found MED the best choice for doing game-music
    for my own projects. And recently I was swept away by this
    THX-AHX-editor from Pink&Dexter, which is now my favorite thing.


  • 5-With which module did you feel you had reached your goal?

  • My goals are not so very high and so I reach them very often :)
    My personal most favorite tunes are:
    go_music.sid
    mod.song_for_tto
    mod.musangala
    mod.fast_lap
    and virtually all other tunes of mine :) at least I like them all


  • 6-Is there a tune you would like not to remember? For What reason?

  • Well, yes, of course there are some who sound bad, are composed
    bad and are boring. I don't remember them very well :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music in a game always adds to the fun I think. At least in
    most cases. If it supports the atmosphere and the mood of
    the current action then it's always great to have it.
    Also in a demo. Music for these two kind of appearances
    don't have to be so brilliant because they don`t stand on
    their own. If I listen to music without playing a game or
    watching breathtaking demos, it's much harder to satisfy me.
    Then it has to sound good, have one or more good tunes and
    what is most important for me, it has to change and variate
    much to become not boring.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am composing these days more than I did the last years. But never
    did sell anything.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I am not very up to date, almost didn't notice what new techniques there
    are now already. MPEG? Yes I think I heard a few :) But the music
    doesn't get better. Only the sounds improve. But if the music
    and the ideas are good, then of course I also welcome the good sound!


  • 10-Could you tell us some of your all times favourite tunes?

  • Commando.sid : I visited a friend of mine who showed me a new
    game on the C64 and it was Commando. And we never played it for real
    but only listened to the music. He said:"It's magic. It's sounding
    so good and it never repeats. It goes on and on and changes all the
    time". We were very impressed. In those days we thought Rob Hubbard
    was kind of a demigod :)
    The same with "The last V8" : First you here the speechsynthesis:
    "V8, return to base immediately" and then this brilliant song
    comes in.
    I am not sure if something on the amiga ever touched me this
    way again. Am I too old or what?


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I just started to record all of my cassette-recordings to CD.
    Much work :) But I rather work on new tunes than on old and
    'finished' pieces.


  • 12-What bands are you currently listenning to?

  • Genesis with Peter Gabriel (Selling England by the pound)
    Oldies but goldies.


  • 13-What does/did the amiga/c64 scene give you?

  • I never was part of the scene for real. Not on the
    C64 and not on the amiga. But in the last years I
    got some nice email-contacts. The scene itself was
    always admired by me. I read some of the mags, watched
    many demos and listened to a lot of mods. Did not
    always understand everything though :)


  • 14-Are you still active in the scene these days?

  • Just write one or two emails per day. But I am not
    sure who is really part of the scene. I myself am
    not 'in the scene'. I'm a lamer :)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Would like to get to know more musicians that join
    the AmigaModTeam. Still seems to me a good idea to
    see what happens if someone works on my tunes and I
    work on tunes of others.
    AmigaModTeam : http://www.c-lab.de/~andi/modteam/


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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