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Anthony Milas 
Handle: Anthony Milas
Real Name: Anthony Milas
Lived in: New Zealand
Ex.Handles: Prologue
Was a member of: n/a

Modules: 7  online
Interview: Read!
Pictures: 2  online

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Anthony Milas

    Group: --

    Date of birth: 12 / 12 / 1975


  • 1-How did your interest for computers start? Which year was that?

  • My dad bought a C64 when they first came out in about 1982. I think it
    probably cost over $1000, which in those days would have been a LOT of money
    :-). I was about 7 years old and over visiting him (my parents were
    separated and he lived in Australia), and he saw how much I loved playing
    with the computer, playing the terrible games that came with the machine
    (Commodore funded productions - really crap! Stellar Wars and Depth Charge
    but I loved them), and typing in the BASIC programs from the manual. So he
    gave it to me and I took it home completely mesmerised.


  • 2-What machines did you previously have? What did you do with them?

  • After the C64 I saved up and bought an Amiga 500. I mail-ordered it from
    the UK and got it about half-price weighed against local stores in New
    Zealand. I remember going to the bank... a small, insecure 14/15 yr old
    with a huge wad of cash in my hand, and getting a bank draft for 400 pounds,
    then mailing it to the UK. After I'd put it in the mailbox I realised I
    forgot to seal the envelope!!! I spent the next two weeks terrified that
    I'd lost all that money and would never see my A500 BAtman Pack with 10 free
    games including Mercenary (which I *really* wanted). But then it arrived...

    Since then I've owned various Amigas, Macs and PC's. At the moment I am Mac
    only, though I still have an old A4000 and a couple of A500's in a box. The
    A4000 is actually Andrew Blackbourns (programmer of Skidmarks). We did a
    swap for my original A500 (can't remember why... but I was certainly happy
    with the deal! :-).


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • My great grandmother left me $500 when she died. And at that time I really
    wanted to be a games programmer. She specified in her will that the money
    was to be spent on things for my future. So I convinced my parents that
    AMOS (a games-centric BASIC-based programming language for the Amiga) was
    the best investment. At the same time I bought GMC, which was an
    AMOS-specific soundtracker clone. After discovering the joy of writing
    music, using a bunch of samples on a couple of 800K disks, I gave up on the
    headache of coding and focused on making music instead. Somewhere I still
    have a halfway-aborted horizontally scrolling shoot 'em up I was developing
    in AMOS - its funny because I had about 5% of the graphics done, and about
    10% of the code, and 100% of the music complete: a different track for each
    of the eight levels, title music, high-score music, various jingles,
    end-of-level baddie music and game-completion-sequence music :-). So it was
    pretty obvious what I really wanted to do.


  • 4-Which composing programs have you been using? Which one in particular?

  • On the Amiga, I mainly used MED/OctaMED. I liked it because it was
    system-friendly so I could still multitask. Most other soundtrackers
    wouldn't let you do that, which I thought was a shame. I bought a Predule
  • 16-bit soundcard at one point, and had a midi interface, and did a bunch of
  • tracks where OctaMED was playing 16-bit samples through the soundcard, and
    also playing external sound modules and synths via midi, and I'd record the
    whole lot plus the odd bit of live-mixing/performance onto DAT or external
    hard disk recorder. A couple of these tracks are still up at:

    http://www.garageband.com/artist/CoolCapture (ignore my silly descriptions
    that were written about 6 years ago :-)

    The Amiga ones are Nest and Divide by Zero. The other is a Reason track
    which is what I primarily use to make music now.


  • 5-With which module did you feel you had reached your goal?

  • Many of my modules were never heard by the outside world, so as far as what
    anyone would know is concerned, I was really happy with the Skidmarks 2
    tune. Unfortunately it was done on an absolutely terrible pair of speakers
    (like you have no idea how bad these were - but they were loud and thats why
    I liked them at the time :-), and so the drums are too loud with reference
    to the guitar. If I could go back I'd beef up the guitar volume. I really
    liked that track as I had a clear picture in my head of how I wanted it to
    sound and I achieved exactly that.

    Also, I'll let everyone know now that some of my tunes had secret messages
    hidden in them... not audible ones, but either visual when you loaded the
    track into the music program it was created in (Skidmarks 2 has this, but
    you need to load the original MED module into the correct version of OctaMED
    and then hunt around the track for the messages ;-), or things like text
    files hidden in the instrument bank. I notice some entrepreneuring
    individual found one of these in the Guardian soundtrack as it was right
    there when I unarchived the track from your website. Nice work - but they
    never sent me a photo of their genitalia, which is most unfortunate. Maybe
    I should've included an email address.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Some of my early GMC-creations were pretty terrible, but luckily only a
    handful of people ever heard those :-).

    One thing I do regret, which I had no control over - was the Skidmarks 2
    sound FX... I had actually sat down and created a whole host of sound FX for
    skidmarks 2 - a whole bunch of different car-crash noises (which I wanted
    them to randomly select between, or select according to the velocity of the
    impact) and also different skidding noises for tarseal or gravel, and gave
    them all to the Acid Software dudes, but they didn't use them due to (what
    they said were) memory constraints... in my opinion it would've been well
    worth trashing something else to make room for decent sound FX but they
    didn't so there we go. Anyway its still a wicked game!


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music tends to add all of the emotion to images - film makers often
    acknowledge this, and having worked on a number of video productions I've
    seen how first hand this is very true. I'd get sent video & words, and see
    how when I added music the whole thing would come to life emotionally.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Definitely! For both purposes. I am currently producing a whole bunch of
    different styles and am looking to sign some of these tracks. I have built
    up a few connections so it will happen eventually. If anyone out there
    knows of anyone wanting to sign some wicked music in almost any electronic
    genre and a whole bunch of other styles as well, you know who to call... :)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I don't really understand this question. But I will say that I'm not a fan
    of MP3. Not cause of the legal stuff, I don't care about that, people are
    going to copy things if they're going to copy things and theres nothing you
    can do about it. I'me talking about the quality. Sometimes I can't tell
    the difference, sometimes I can - but in all cases, I *know* there is a
    difference, whether I'm conscious of it or not. And that bothers me...
    chucking out 80% of the information in a piece of recorded music and then
    assuming its going to have the same effect on your body/mind & emotions... I
    think thats a mistake.


  • 10-Could you tell us some of your all times favourite tunes?

  • On the Amiga, I loved the ghosts and goblins soundtrack with the acoustic
    guitar, and also many of Jogier Liljedahl's tracks. I also really liked
    Moby's tracks that he did for the Sanity demo. But my all-time favourite
    track would have to be Dr Awesome's Empty Spaces.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • One day... I'd also like to remake some classic C64 tunes, as I believe
    thats where a lot of the REALLY good music is hiding away... stuff like the
    Cybernoid sountrack and some of Martin Walker's tracks. Rob Hubbard of
    course had some real classics, theres just so many... I think because the
    level of technology meant you couldn't rely too much on the sounds to carry
    a tune, it was all about the melody and the notes and the rhythm - so it
    really pushed musicians to get those elements right.


  • 12-What bands are you currently listenning to?

  • Radiohead is probably about it. I used to listen to heaps of Pink Floyd
    too. But I hardly ever listen to any music - I'm too busy writing it!


  • 13-What does/did the amiga/c64 scene give you?

  • Too much to list. Everything. I'd probably be dead in a ditch if it wasn't
    for the C64 and Amiga, the creative potential they unleashed in me has
    shaped my whole life... and the inspiration coming from all corners of the
    globe in the form of music and demos and games and just the whole scene
    "feeling", it had a massive impact on me and how I viewed life.


  • 14-Are you still active in the scene these days?

  • Not really in the sense you mean it, but also I think totally yes. Because
    we each have our own "scene" and there are a million different "scenes"
    everywhere... so I'm very active in the "scene" in that sense :-).


  • 15-Anyone to greet? Anything left to say? Feel free...

  • You guys are great!! This is such a cool website.

    The only other thing I want to say is a massive huge big-ups to Paul Woakes
    who wrote Mercenary and Damocles. Damocles to me, was the best Amiga game
    ever written, I spent hours immersed in it, drawing up intricate maps of
    every world, and cataloging it down even to each type of building
    everywhere, empty or not! I still hve those maps and the original Damocles
    box. One thing I never figured out which pissed me off no end was how in
    the hell to get into that dollar shaped building on the treasury planet. It
    had an H key I think, which I couldn't find anywhere.. I also couldn't find
    the A key for the authors house, but I found another way to get in that
    seemed to exploit a bug in the program... but I think it was intentionally
    left there by Paul. It was a totally wicked amazing ^&%@#$% game and, and,
    and... well, you get the picture!


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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