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Gyu
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Gyu Group: Muffbusters Date of birth: 26-04-66 It was in 1981, when I first saw a Sinclair ZX-80. It amazed me a lot. And then, when the ZX-81 and Spectrum came alive, the "revolution" begun. I got a C-64 in 1984. After that my next machine was a C-128 in 1986. In 1988 I got my First Amiga 500, a KickStart 1.2 machine. On C-64 and C-128, I was doing programming and some scene stuff ( i was living in Colombia that time). On Amiga I was dedicating myself to music, First composing using trackers, after using TFMX and Bars&Pipes Professional for MIDI. I used my Amiga for MIDI until 1999. SImple, I was not good enough for coding, and very untalented for gfx. For music I found osme talent in myself, so I started to compose. Protracker for scene stuff and for FatMAN TFMX for Abanbdoned Places Bars&Pipes professional for MIDI stuff. Now I'M using Digital Orchestrator Pro and CakeWalk for MIDI on PC Only with some MIDI projects. I think, that the sound of C-64 or the sound of Amiga wasn't "Enough", it was a good stage when the computer music evolved. No, I think, that all my music was good (at least for me). Generally I composed a lot of "junk", but those were never released publically (but they have some good ideas at least for some later compositions). Music is essential for a demo. A demo is a piece of art, a multimedia presentation, that made of visual and audio effects. A demo with no music isn't a demo at all. A game is different as it doesn't stand for itself. Music can be important part of a game, but for long gameplays ( adventure games, RPG's) the music isn't essential, or it can be very boring at times. For action games the music is essential, as it pumps adrenaline up very much. Yes, i'M still composing, preparing myself to the release of my first CD (the music is ready since 1993). 3 other complete CD's are ready for publishing as well. mp3 is a good possibility to distribute music via the internet. It's very useful for demos of full releases, 1 minute samples etc. Wave is for PC only, so it can be used broadly. MIDI is good for composing, but isn't good for general music as it's very limited to the 128 pre-defined voices of the General Midi. From the computer scene my all time favourites are: Commando, One Man and his droid, Monthy on the Run - Rob Hubbard Desert Dream - Laxity/Kefrens Odyssey - Greg/Alcatraz Of course. Just I need to solve some financial problems. :) Dream Theater, Ayreon, Freedom Call, SOnata Arctica, Jaded Heart etc.. etc.. A good possibility to develop my talent and to contact a lot of very good guys. The scene helped me to enter to the game development, and finally to evolve myself as a journalist. So I need to give "thanks" to the scene for everything I achieved in my life. No, as Amiga scene died, and I was very comitted to the Amiga... Yes, I want to say thanks to you all to deserve the spirit of the old game music and to give me the feeling, that I'm still important :)))) I was very very happy when discovered myself between the game-musicians. You gave me some smile, thanks for that, guys. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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