Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Herb Gilliland 
Handle: Herb Gilliland
Real Name: Herbert Elwood Gilliland
Lived in: USA
Ex.Handles: Locke, Mod Archive Team
Was a member of: n/a

Modules: 1  online
Interview: Read!

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Locke

    Group: Z8soft Productions

    Date of birth: 12/09/77


  • 1-How did your interest for computers start? Which year was that?

  • I was 5 years old and my mom bought me an Apple ][+ -- I think that was like
    1983 or so. I loved that Apple, tons of software still in my head today
    from that platform. Hella Zork!!!


  • 2-What machines did you previously have? What did you do with them?

  • I had an Apple ][ to start, like I said, but an old Olivetti 8086 followed
    with the green screen. I used that one to play Planetfall, the first
    Infocom game I really ever played on a PC. We only had a couple games, and
    GW Basic, which had a ton of software. I used to make music with the music
    codes for GW Basic -- the first attempt at digital composition!


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, I did do other things like graphics and coding -- mainly coding in
    those days before Photoshop came out. I remember copying large amounts of
    code from BASIC manuals and I would write little adventure games or
    choose-your-own adventures. When I got my first real PC, a 486, I started
    making MOD and S3M files. I did all this work on a PC, I wasn't an Amiga
    guy, I'd never seen an Amiga, but I did have access to a C64. I think
    what got me into the whole thing was Demos. The more Demos I saw the more
    I wanted to make one, and I was fascinated with the amiga MOD format,
    because it sounded so much better than lamer MIDI compos that I had heard
    previously. All this on a PC speaker! I was amazed, and my friends and
    I began to dissect the format with whatever editors we could find. Later,
    we wrote MOD players and used MOD files in our games.


  • 4-Which composing programs have you been using? Which one in particular?

  • Well, I remember DigiTracker being one of the first, but I started using
    ScreamTracker 3 when it came out. I thought the S3M format was phat and
    eventually got into XMs for a little while. I liked the S3Ms mainly
    because there were 8 channels up to 16 or 32 and I couldn't stop tracking
    then. I'm surprised I don't see more on the site from what I produced..


  • 5-With which module did you feel you had reached your goal?

  • I wrote a track for a game called FutureStrike that we were making and
    from that moment I felt I had reached my peak in MOD file creation. My
    friend, Racer X, encouraged me to continue, and so I made a few more after
    that. But really the track "Imminent Darkness" was by far the best. I'll
    see if I can find those for you guys to put up.


  • 6-Is there a tune you would like not to remember? For what reason?

  • In a way, the track I made right before Imminent Darkness. I felt that
    everything up until that point was a little too ripped for my taste -- I
    liked to take sections of mod files and over-tweak the settings so that
    the samples sounded whacked out and different, and use those as a basis
    for other tracks. I'd layer the whacked out samples over new samples.
    But with Imminent Darkness, I stopped that all together and created
    something completely new. The settings were still over-tweaked but it was
    all original. I also had a habit before ID to use long samples to
    build the basis for the track; that stopped after that.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Definitely key, but only if it is used properly. Sometimes music over
    emphasizes parts, and sometimes its just right. I think music is
    something that is often overlooked and sometimes underused in games
    generally.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I made a lot of independant hiphop last year, as well as tons of trip-hop
    beats, but I'm moving in a different direction now, and music is taking
    the backburner. I produced 7 albums and released 3 of them on the
    internet, and felt that I had done enough to establish myself as a digital
    musician. I got used to all the programs, Reason, rebirth, Fruity,
    Acid, Vegas, Sound Forge, and had spent about 3-4 years learning how to
    use the programs. I started with just Sound Forge and a desktop mic, and
    now I've got a tabletop mixer and a low-noise mic mixer, conjoined with a
    borrowed SK1200S gen music synth keyboard and a pair of Shure SM58s. I
    use Reason to make backbeats and Fruity to overlay samples and loops and
    do it all live, then do production in Sound Forge. Nothing really beats
    sound forge -- not even Acid or Vegas -- it's the only way to really get
    at the waveform I think.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I don't really think of it in terms of files anymore -- that's the thing,
    now its all WAVs for me. I use the raw audio and produce tracks that way,
    using the programs like Reason to create the sounds and transitions are
    done live, so I really find the file formats to be adequate for their own
    individual purposes. I do, however, find MP3s to be not nearly the
    quality they claim or want to be, even at high kps, but nothing beats 60
    gigs of music stored in 10!


  • 10-Could you tell us some of your all times favourite tunes?

  • From the Mod world, I would say the tune using all those Young Ones
    samples -- I think nothing better captures that era for me more than that
    MOD. My splatterpunk friends loved that one! And as far as quality is
    concerned, my all-time favorite music composer in this format is Purple
    Motion, who continues to be an inspiration and whom I think really broke
    out of the genre with the quality of tracks he produced.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I actually used to make MOD Cds for people with my tracks and other
    people's tracks on them, but now I'm kinda out of MODs and on to other
    things.. so, I guess.. no?


  • 12-What bands are you currently listening to?

  • TRANCE: Paul Van Dyk, Ministry of Sound
    DnB: Andy C, AK1200, roni size
    HIPHOP: quasimoto, and MADLIB THE BADKID!!!!!!
    TURNTABLISM/TRIP-HOP: doctor L


  • 13-What does/did the amiga/c64 scene give you?

  • Shock Warrior.


  • 14-Are you still active in the scene these days?

  • I now produce tracks using other softwares on other platforms. My
    favorite mod-like tracker is Fruity Loops, which I think really
    keeps it real and hella fun to use. Otherwise, I'm into Reason and my
    compatriots use Reaktor.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Tesla.. Chris Cool.. Renaissance.. Thoth.. Wierd, Razor and White
    Dragon, Dingo -- Racer X!!!


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


1 Guest, 0 Users

Processing Time: 0.0591 Secs