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Herb Gilliland
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Locke Group: Z8soft Productions Date of birth: 12/09/77 I was 5 years old and my mom bought me an Apple ][+ -- I think that was like 1983 or so. I loved that Apple, tons of software still in my head today from that platform. Hella Zork!!! I had an Apple ][ to start, like I said, but an old Olivetti 8086 followed with the green screen. I used that one to play Planetfall, the first Infocom game I really ever played on a PC. We only had a couple games, and GW Basic, which had a ton of software. I used to make music with the music codes for GW Basic -- the first attempt at digital composition! Well, I did do other things like graphics and coding -- mainly coding in those days before Photoshop came out. I remember copying large amounts of code from BASIC manuals and I would write little adventure games or choose-your-own adventures. When I got my first real PC, a 486, I started making MOD and S3M files. I did all this work on a PC, I wasn't an Amiga guy, I'd never seen an Amiga, but I did have access to a C64. I think what got me into the whole thing was Demos. The more Demos I saw the more I wanted to make one, and I was fascinated with the amiga MOD format, because it sounded so much better than lamer MIDI compos that I had heard previously. All this on a PC speaker! I was amazed, and my friends and I began to dissect the format with whatever editors we could find. Later, we wrote MOD players and used MOD files in our games. Well, I remember DigiTracker being one of the first, but I started using ScreamTracker 3 when it came out. I thought the S3M format was phat and eventually got into XMs for a little while. I liked the S3Ms mainly because there were 8 channels up to 16 or 32 and I couldn't stop tracking then. I'm surprised I don't see more on the site from what I produced.. I wrote a track for a game called FutureStrike that we were making and from that moment I felt I had reached my peak in MOD file creation. My friend, Racer X, encouraged me to continue, and so I made a few more after that. But really the track "Imminent Darkness" was by far the best. I'll see if I can find those for you guys to put up. In a way, the track I made right before Imminent Darkness. I felt that everything up until that point was a little too ripped for my taste -- I liked to take sections of mod files and over-tweak the settings so that the samples sounded whacked out and different, and use those as a basis for other tracks. I'd layer the whacked out samples over new samples. But with Imminent Darkness, I stopped that all together and created something completely new. The settings were still over-tweaked but it was all original. I also had a habit before ID to use long samples to build the basis for the track; that stopped after that. Definitely key, but only if it is used properly. Sometimes music over emphasizes parts, and sometimes its just right. I think music is something that is often overlooked and sometimes underused in games generally. I made a lot of independant hiphop last year, as well as tons of trip-hop beats, but I'm moving in a different direction now, and music is taking the backburner. I produced 7 albums and released 3 of them on the internet, and felt that I had done enough to establish myself as a digital musician. I got used to all the programs, Reason, rebirth, Fruity, Acid, Vegas, Sound Forge, and had spent about 3-4 years learning how to use the programs. I started with just Sound Forge and a desktop mic, and now I've got a tabletop mixer and a low-noise mic mixer, conjoined with a borrowed SK1200S gen music synth keyboard and a pair of Shure SM58s. I use Reason to make backbeats and Fruity to overlay samples and loops and do it all live, then do production in Sound Forge. Nothing really beats sound forge -- not even Acid or Vegas -- it's the only way to really get at the waveform I think. I don't really think of it in terms of files anymore -- that's the thing, now its all WAVs for me. I use the raw audio and produce tracks that way, using the programs like Reason to create the sounds and transitions are done live, so I really find the file formats to be adequate for their own individual purposes. I do, however, find MP3s to be not nearly the quality they claim or want to be, even at high kps, but nothing beats 60 gigs of music stored in 10! From the Mod world, I would say the tune using all those Young Ones samples -- I think nothing better captures that era for me more than that MOD. My splatterpunk friends loved that one! And as far as quality is concerned, my all-time favorite music composer in this format is Purple Motion, who continues to be an inspiration and whom I think really broke out of the genre with the quality of tracks he produced. I actually used to make MOD Cds for people with my tracks and other people's tracks on them, but now I'm kinda out of MODs and on to other things.. so, I guess.. no? TRANCE: Paul Van Dyk, Ministry of Sound DnB: Andy C, AK1200, roni size HIPHOP: quasimoto, and MADLIB THE BADKID!!!!!! TURNTABLISM/TRIP-HOP: doctor L Shock Warrior. I now produce tracks using other softwares on other platforms. My favorite mod-like tracker is Fruity Loops, which I think really keeps it real and hella fun to use. Otherwise, I'm into Reason and my compatriots use Reaktor. Tesla.. Chris Cool.. Renaissance.. Thoth.. Wierd, Razor and White Dragon, Dingo -- Racer X!!! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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