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Holger Gehrmann
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: HGSS Group: -- Date of birth: 06.05.68 In 1979 I started to program basic programs on the PET2001 in department stores since I wasn't able to afford an own computer. PET 2001, VC20, C-64, C-16, plus/4, Amstrad CPC 464, Atari ST, Amiga, several PCs. I wrote games on all of them and did the musics too. There is a simple reason why I never did graphics: I am really bad at this. :-) I never stopped to do coding, and I still do (although not for games anymore, but for an airline). In the past I used "Soundcontrol", a composing tool I wrote by myself. For some years Karsten Obarski (the one who invented the Soundtracker) worked for reLINE, so he also did some soundtracks with it. I never used any Tracker though. There is none since I never had a goal like making lots of money or get a lot of fans. My private goals have nothing to do with computers, and I think it's good that way - not becoming a freak. :-) In my opinion the best SID I did was together with Karsten Obarski, at that's the "fire extinguishing" action sequence in Oil Imperium. Karsten composed it on the Amiga (with his Soundtracker of course), and I think I did a good job converting it for C64 and Tandy(PC). Most of my early tunes weren't that great. But when I listen to them I look back at the time when I made them, and some of them were created even without an assembler program, but coding machine language in hex. Music always have been a part of my life. As a child I sung in a choir (mostly classic stuff), and now, starting to get grey hair, I still get excited when I hear good music. It's not the audio quality, but the composing that is interesting for me. Maybe some people might say that music was better in the past. I think that it's better now, but harder to find. No, I don't have the time for it anymore. That's a strange question since the data formats don't have anything to do with music pieces. I am glad that game soundtracks can be MP3s now, but I sometimes miss the old times where programmers composed, having to get everytthing out of a soundchip. It was just more "on the roots". Sure. Apricot (Kenneth Jonsson of Shade) Church (Thomas Mogensen) Crooner (Thomas Morgensen) Square Out (Thomas Mogensen) Not at all. Since I tended to make music pieces based on classical Italo Disco patterns, it's still this kind of music I prefer. I've never been "in the scene", but years ago there were only a few people in Germany who did music, graphics and programming. I met Chris Huelsbeck when he worked for Rainbow Arts, we employed Karsten Obarski who was kind of a music "guru" programming the Soundtracker and who was able to create a whole soundtrack within days. Not at all, although I love to listen to the old SIDs. Well... when you look at the user interface "DULOG" that has been used for some reLINE games you might recognize that the configuration for music files (MIDI) is kind of complex for a game, allowing to create play lists and to listen exactly to the music you want while you play. I buy an "E". :-) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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