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Infant 

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Infant

    Group: Lemon.

    Date of birth: 07-10-1978


  • 1-How did your interest for computers start? Which year was that?

  • Ouch... I think it was 1985 or '86; I loved playing Ghostbusters and
    Pole Position on my dad's C64!


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 64: Played games and programmed in basic.
    Amiga 500/1200: Programming demos & intros for various groups (Facet's Pussy,
    Desire & Essence, to name a few) and also created a small music module now
    and then, just for fun.
    PC: Just using it for my work...


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I always loved (making) music. I've been playing guitar since my 8th birthday
    and never stopped doing it. When I've got nothing to do I use keys or something
    else which is in my reach to create a rhythm. I'm also a DJ and have been so
    at some Dutch discotheques.


  • 4-Which composing programs have you been using? Which one in particular?

  • ProTracker ofcourse... I think it was version 2.2 which I always used ;)


  • 5-With which module did you feel you had reached your goal?

  • I really don't know! Actually, I don't have any of my music anymore! I've
    lost al my floppy disks when moving to another house.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Most of 'em probably. But hey, I was a programmer, not a musician :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It creates atmosphere. The music can either make or brake the product,
    being a demo or a game. If the game has stunning graphics and great
    playability but horrible sound effects & music, no-one will like it.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Not at all! I'm a Java Consultant for a big European internet firm.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's lost it's "romance". 4 channel mod's had a special feeling to them.
    Everyone had to cope with just 4 channels which sometimes had an amazing
    result. Nowadays, there are no limits anymore, which is a pity.


  • 10-Could you tell us some of your all times favourite tunes?

  • Jogeir Liljedahl - Love
    Heatbeat - ehh.. the tune from Full Moon
    Dizzy - the tune with the Axel F beginning. Can't remember it's name, sorry.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not at all!


  • 12-What bands are you currently listenning to?

  • Various kind of music:

    Jamiroquai
    Paul van Dyk
    Kane


  • 13-What does/did the amiga/c64 scene give you?

  • It gave me a great hobby for about 5/6 years. I made a lot of friends, travelled
    through Europe and gave me a lot of programming experience, which I still use
    nowadays.


  • 14-Are you still active in the scene these days?

  • No.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Oh well, let's just greet some names I remember: Noodle, Facet, Nao, Astro,
    Dope, Zinko, Mop, Grace and all the rest which I really can't remember at
    the moment.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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