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xFlibble
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: xFlibble Group: Insane Software Date of birth: -- In the late 70's, when I was around 6 years old, I first encountered computers and video games. The system we first owned was by Tempest, and played some basic pong-like games. I wrote some simple progams on a friend's Atari 800XL around '83. I owned a Tempest games system, Atari VCS compatible by Coleco, several Atari STs and an Atari Falcon when they were current. I've collected a lot of systems along the way, after they were past their prime, including a C64, Atari 800 and Dick Smith Wizard. Lots of old gaming systems too - A Pong machine, Atari 7800, Sega Master System, Megadrive, 32X, Saturn, PSX, NES, Super Famicom, N64, PC Engine and more. I'm a hoarder, so I still have everything :) I programmed a little, but didn't have an Amiga. Andrew was a little more advanced than I, so I helped out where I could. I'm sure I contributed to game logic at the time, but it was mostly moral support and game design. I was into music, and was already sitting at home (in our small country town) making tunes. I liked the challenge of writing to a theme. There were quite a few different versions of the Screech music, some of which never made it into releases. We had a Daytona parody tune planned, but never got to finish it. A few years back I did some remixing using Fruity Loops. I mostly used Atari trackers then fixed things in OctaMed, I seem to recall. There was a version of the screech music with vocals, which I was really happy with. There were also 3-channel tunes for our Galaga clone, and 3-channel tunes for Hairpin or Screech (I forget which) which I thought really worked well, while freeing up channels for sound effects. These versions appear to have been lost in a hard-drive catastrophe though, with no compiled version existing, and nothing on my backups either . Oh well, life's like that. Some moments can never be recaptured. They're all a product of their time, and the best I could do then. No shame really, and the challenge was as much in making it sound good with four channels as it was in writing a cool tune. Setting the mood, and burning itself into your brain forever :) It's testament to the great game tunesmiths of the 80's that so many of the tunes are remembered still. Not of late. I was in an Australian band called Jubestar. A single was released, and my remix made the single. Perhaps that is a tune I would like not to remember, but they were interesting times nonetheless. As the technology improves, the music seems to become more forgettable. I'm not sure why this is. Perhaps the money has moved, or the passion is no longer there now that game music is the realm of the professional composer. Wizardry (C64), Head over heels, Defender of the crown, Cybernoid (Atari ST), Xenon, Mr. Heli, Twin Cobra, Ultima IV, Pitfall 2 were games with great music all-round, often interestingly used. There are far too many to name all! I don't think there would be too many takers :) Discovering oldies - Frankie Valli, Gilbert O'Sullivan, Captain Sensible, Jimmy Durante. Looking for those old pop diamonds, buried in the dust. A warm fuzzy feeling at being a part of a time when many more people could get their game ideas out and seen by the world. I have been involved in games development as a tester, for quite a bit. Details of that part of my life can be found elsewhere. Not much for a while, but I hope to get back into it eventually. Andrew and I have a few more game ideas that we need to get out. Still in IT (as a software tester), still love the old games, hope to get back into composing again sometime in the not-too-distant future, before what little I have in the way of looks disappear :) Hope to get a few unfinished game ideas out there too. Look for more Insane releases! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2008 by crown of cryptoburners |
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