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Jason Page
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Jay (Jp22) Group: Breakpoint (from the c64 compunet days....) Date of birth: 11-april-1972 I started when I was 10-11. So its around 1982 Dragon 32 (my dad's) Spectrum 48K (my brothers) Oric Atmos (mine!..crap..sold it) Commodore 64 (mine! through it away around 1995 - still regret that..) Amiga (mine!..through it away around 1996 - regret that too..) I started off as a coder. I wrote games and did the music for a company called Graftgold when I was 16. As time moved on, I spent more time writing music than coding, so it was a natural progression really. I still code now though - sound utilities and stuff like that. (along with a few PC graphic demos...) SoundMonitor,Rockmonitor (c64) SoundTracker,NoiseTracker, my own routine (JasonPage format...who named it that anyway?!) I still use: Cubase VST (for the CD type music) Fast Tracker (have written a Playstation XM player..) Fire&Ice - I wrote it on NoiseTracker and then rewrote it with my own editor. It was just a nice tune that worked well. Uridium2 - All written with my own editor - but people seemed to like it. Ahh - too many! I can't tell you which ones - as they were the games that I didn't even want a credit on! They sounded bad mainly due to the amount of memory of processing time that was spare. It was always the same - Chris Huelsbeck would get 200K+ for a title tune, and I got 20K and 2 scan lines for the whole game! Well, try watching Second Reality with no sound. It just loses so much. Its the same with a game. Adding the sound just makes everything come to life. You can build up tension to a point with sound, which you just can't do with graphics. I work for Sony, having written music for Gran Turismo, Coolboarders2, Porsche Challenge, This Is Football...etc..etc... I don't get much time spare to write tunes for leisure. I prefere to spend that with my wife - not to mention that I use all my good ideas during work time! I don't know how people like Jeroen "WAVE" Tel do both! Bloody showoff...hehe... mpeg is fine - its just audio so the actual music is all down to the composer. midi has always sounded dated to me. wave (I guess you mean tracker?) is still amazing. People are really pushing those things hard, although a lot of them sound similar. I guess thats the difference between now and 10 years ago - it used to be the actual sound player that gave a composer a personality. You can always tell a Rob Hubbard tune from a Martin Galway or MON, just by the way they use different music players. c64 Thats The Way It Is / Scoop. Storm Lord /MON Sanxion / RobH Ocean Loader / Martin Galway amiga R-Type / Chris H Turrican / Chris H Chaos Engine / Richard Joseph (I did the megadrive conversion by the way...) I would love to - if I had the time. I did the Fire&Ice music on CD for the CD32 version. Shame no one bought it! I also did the Uridium2 music for CD32, but it was never released. I still have the DAT for that one somewhere.... The Prodigy - the dirtchamber sessions volume 1. Run Lola Run soundtrack. The ability to code and write music! Really! It was easier to hack away at a demo to find out how to do something that it was to hack through a whole game. It was nice to be able to load up someone elses music and see how they created it too. I wasn't part of a big demo group, and never really had anyone else to bounce ideas off, so it was the only way for me to learn at the time. Basically, I wouldn't be doing this professionally without it. nope. Emma (my wife), everyone on the VGM list. Richard Joseph... Can't think of anything else to say, except thanks to everyone who mails me saying nice things about my old music. All that Amiga stuff didn't seem to matter at the time, but obviously it had an effect on someone - which is nice. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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