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Jesper Kyd
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Jesper Kyd Group: The Silents DK Date of birth: xx.02.1972 That was 1985 when I got my first computer, a Commodore 128. At that time I started watching C64 demos and playing tons of games. Listening to what Martin Galway, Rob Hubbard, Tim Follin, Dave Whittaker, Ben Daley, etc... were doing doing to enhance the games with wonderful music, made me want to do music for games. I was impressed that you could listen to this music outside of the game. I mean, the music stands on it's own and that's something that I have always believed good music should do, no matter what it is written for. Commodore 128 Amiga 500 Amiga 4000 The Amiga 4000 is still around here somewhere. The other computers are gone. I just had a really strong reaction to hearing good music. Listening to CDs and C64 music as loud as possible was something it enjoyed very much. I didn't expect to get the opportunity to create music for a living. I just couldnt stop making music, it was to much fun. I guess when you create that much music every day for that many years, the music you create will eventually improve. For me it improved to the point where I started finding my own music style and people started asking me to compose more music. ON C64 I used Sound Monitor and Rock Monitor. On Amiga I used Soundtrack and Protracker. That would probably be Last Roundabout and Observations for Sound of Silents2 There are many tracks I would like not to remember. Especially the first Kefrens demos have some of my very early tracker tunes. These demos featured a couple of mods that were amoung my 50 first tracker mods. It's not until about 150 mods later that I started figuring out my music style. Well, it's a tough question to answer. If music is implemented in the best possible way and the music is good and interesting, then it is going to make a good game great. So it's very important to the atmosphere. If a game or demo has a good atmosphere, it will make you want to play the game or watch the demo again and again. So the music is really there to support what is going on. Enhance and deepen the atmosphere. That's my opinion. But it must also be said that this is not true for 90% of all games that are released. The actual quality of game music is very dissapointing today. The demo scene has way better and more interesting music. The simply fact is that demo scene music can usually stand on it's own and game music can't. I compose full time as a professional. I don't really like midi files. I don't care how small these files are, I just don't like the way they sound. I feel making your own instruments is a very important part of music making and with midi you have to forget about that and use what's there. As far as other file formats I have no problem with that. The most important for me is that I get to create the music as CD quality music. What format it gets converted to in the end doesnt matter. On Amiga that would be Cream of the Earth (Romeo Knight), The Last Sun (Fred), Dirt (Night Light), Savannah & Occ San Geen (Uncle Tom), Echoing (?) and stuff from Bit Arts, & Walkman. Also Chris Huelsbecks R-Type and Monsters music and the music from the Beast Series. I have no plans to do this. Currently I listen to 2 Vangelis albums, Sex Power and The Dragon and the 2 SUBA albums. I listen to lots of different stuff, each week it's something different. It made me very competitive in a good way and it gave me complete creative freedom to figure out my own music style. I only composed and experimented for myself and not to please anyone else. This is the best thing about the scene and that is something I took with me from the demo scene, since that is still how I work today. Also in the demo scene you usually don't have someone telling you what to do. I just did lots and lots of music and we used my favorite mods in the demos. So making music for the demo scene, while shaping my music style, made me take a lot of risks. I mostly experimented with sound and then put melodies on top of some of my songs. Back in those days, when I heard a mod that was better than mine I went back to the drawing board and tried to figure out how this sound was made and how the idea was thought up. I still think this way. No, I am not active. But I enjoy writing music for demos and would love do some more demo music. Well, greetings to Silents members everywhere. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2006 by crown of cryptoburners |
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