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Jozz
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Jozz Group: Last was TRSI, but that was many years ago and i don't have an amiga anymore Date of birth: 6.1.74 I first became interested in computers probably when i was 14, around the spectrum/c64 days. the first games i saw were stuff like manic miner, jet set willy, commando, etc, and i was amazed! i had a spectrum first for a couple of years and then eventually a c64. then next was an amiga where i got into the scene. on the spectrum i just played games, and pretty much the same on the c64, but i loved the music of the c64 and some tunes would really stick in my mind for a long time.. on the amiga is when i got creative and started first getting into gfx. after a while i turned to music. i wanted to make tunes like i heard on the c64 and this is all i ever did. there were other musicians making music with 'real' instruments, but they would moan at each other for stealing/ripping samples and anyway i didn't have a sampler of my own when i had an amiga, so i would just make chip tunes. i wanted to do stuff like the old c64 musicians made, like rob hubbard and martin galway. well, i started with graphics and really enjoyed making logo's ! but, i didn't really have it in me, and although i was learning, i guess i just lost interest and was not progressing as much as i wanted to. in the amiga days i used protracker like everyone else. i tried the real chip trackers like future composer and sonic arranger, but they were fiddly and tiresome to learn and i didn't have the patience. just when i lost interest in music and the amiga scene, the amiga group called Abyss released the excellent THX music tracker! i was gutted that it was released when it was.. if only it was made a few years before.. :-( i didn't really make many modules, and the groups i were in were pretty inactive which was just bad luck i guess.. england UK always had a problem with coders.. there were hardly any around, which sucked. i knew a few people like dreamfish, hollywood/mono211, bassline (where are you?) and we would just swap our modules between each other and give each other feedback. those were great days! everyone has work that they don't like or whatever, when you begin something like tracking, gfx or coding you have to learn the hard way and you will often make bad music/bad gfx/lame routines .. but the struggle to improve your work is half the fun! but also, it can be depressing when what you make is no good, and some people don't like that and just give up. i think music (and sound in general) is easily as important as anything else in a demo or game. there are hundreds of examples i could give, but anyone with any sense will know that music adds to the feel of a demo or game. i have a pc now and i have a soundblaster live card, and also a soundblaster 16 card with a yamaha db50xg daughterboard attached to it, all in the same pc. but to be honest i have lost interest in making music these days.. i get really fustrated and annoyed when you sit for hours but cannot get something to sound good! lately i am coding in C, and i have been learning how to make games. eventually i hope to remake the classic c64 game called paradroid for the pc! for a couple of years i worked hard to learn all about midi and got a midi keyboard etc and learned how to use proper midi software like cubase. after a couple of years i finally decided that midi is basically a load of crap!! all the the ins and outs and the midi software packages take ages to master properly, and with me it was always the case of wanting to do something and then looking around for hours just to find how to do it like bend a note or something.. with protracker it was easy to get a lot of nice effects all in one screen, and i miss these old days of tracking. i have heard some amazing stuff what people have made with tracker software lately, and am beginning to wonder if midi is really worth bothering about. if you have the time and patience though, go for it, but for someone like me who wants to write something quickly and easily, midi is all wrong. i have 2 all time favourite tunes. the first is a tune which you can hear at the end of an old fairlight demo called 'fullmoon'. this tune is originally a hippel tune from an old amiga game which was called something like prehistoric tale/isle or something but was remade very well with 'real' instruments by the musician called Jogier. my other all time favourite is a tune composed by romeo knight called 'beat to a pulp' using the amiga sidmon tracker. There are so many classic tunes i remember, so it would be much easier to list the musicians which really inspired me through the years. these are: rob hubbard, martin galway, maniacs of noise, chris hulsbeck, simple but very catch tunes. god knows what he is doing these days. i just made some chip tunes ;O) my music tastes change all the time, but at the moment i quite like dark drum and bass stuff. i like other stuff though, stuff like aphex twin, ozric tentacles and techno tunes, but also guitar stuff .. "if it stirs emotions i like it" well some of the best days of my life for sure. i am originally from a dull town in the UK where there is nothing to do, and when i was younger a lot of my friends and people my age would just sit around outside and do nothing, or, sit in a garage and take drugs or whatever.. i got into skateboarding for some years but i never got very good at it and became annoyed and fustrated. i wanted to do creative stuff so i guess that's how i got into the amiga scene. i always liked video games ever since going to arcades when i was young, and so i would play amiga games and swap disks with people through the mail. these people kind of got me interested in the amiga scene which was growing and growing. it was always good to go downstairs in the morning and find a jiffy bag with 10 disks of the latest demos and games sitting there! before this i would get demo's from public domain companies and watch them, but that sucked because you had to pay for the disks. of course, that's all over now due to the internet where you can get EVERYTHING! if anyone ever wanted a tune i would make one for sure, but i am not in a group or on the 'scene'. i am enjoying learning to program at the moment and have figured out some old demo effects and sprite routines. if i can now learn scrolling and tile map / artificial intelligence stuff, i will start on this remake of paradroid for the pc. well, hello to all my old freinds if you are out there, like dreamfish, hollywood, bassline, dark, aquafresh, pink, michael, ninja/angels, ice/anarchy, and all the old sceners out there who remember the old days. it's cool that the scene still lives on, although i have no idea if it's as fun as it used to be.. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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