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Jukebox
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Jukebox Group: Talent Date of birth: 28. september 1975 It was in the year of 1983, I think, when I was still a little kid. Me and my brother got our first computer, which was a Commodore C64 (CBM 64). At the time, I was mostly interested in games, just like most other kids. But I also did some graphics in a program called "Koala Paint", and in 1987 I also tried making music for the first time, in a program called SoundMonitor, still on the C64. I thought the program was extremely complicated to use though, but I sorted it out after a while. I didn't start making any serious music until a few years later, though. That's when I got my amiga. And then I got myself a PC a few years ago. That must have been in 1995 or so. Commodore C64: Games, graphics, games and a little tiny bit of music. Amiga: Music, Graphics, 3D Graphics, Animations and games. PC: Music, Graphics, 3D Graphics, Animations, games and a little bit of coding. Because I find graphics and coding to be extremely time consuming. With music, you get "instant" results. With graphics, it takes time before the picture you're working on starts to shape up and actually look good. With coding, this phenomenon is even bigger. Also, I think music is a lot more fun to play around with. But I did make a lot of graphics during my C64 days and on the Amiga, and I still do today, so it's not like I only do music either. But I'll happily admit that I think music is more fun, though. Soundmonitor (C64) Rockmonitor (C64) Futurecomposer (Amiga) Sound/Noise/ProTracker (Amiga) FastTracker II (PC) With "Funkalong" I guess. Atleast that is the one I received the greatest amount of positive comments on, I think, even though it's an old tune now. Umm, there is one, actually. Only problem is, I can't quite remember what it was called. Maybe just as well, though, since I obviously don't want to remember it anyway. =) I think music is extremely important. Music will enhance the tension, if used properly. Just compare this with actionmovies. Would an actionmovie be any fun without music during actionscenes? The reason it's there is that it just makes things far more exciting. Don't really know how to explain this properly, but I guess most people can see my point anyway. And if you play a racingsimulator without music, then try putting on some fast-paced music while playing. If you're anything like me, you'll find that the game becomes far more tense, and more exciting to play. This also goes for demos. A demo without music would have a serious problem entertaining people. I've seen a couple of demos like that myself, and they were kinda boring, even though the visuals were quite good and spectacular in some cases. A demo like that would never get my vote, though. Yes, I am still composing. I'm not composing for professional purposes, though, so I guess I should say I do it for leisure purposes. I haven't released much music lately, though. But this will change soon. Just you wait and see. I'm not sure about this question... Are you talking about sound and music formats, or what? Well, if that's the case, then I thing that mpeg, or MP3, is a great format. =) If you're talking about what I think of todays music in the scene, then I think that it is quite good. Even though I must point out that some people tend to rip off parts of music from CD's and such, then base their music on that sample, and in the end they take credit for the whole thing themselves. This I don't like at all. Atleast people should avoid this in musiccompetitions and such. Competitions should be about comparing your own work with other peoples work. If people start stealing from commercial artists and such and compete using THEIR work, then what is the point? Luckily, this still only goes for a few people, as far as I know. Well, once again I don't quite remember the title of the track, but it was made by Jesper Kyd, and was featured in a demo called 'Star Wars Scroller' or something. I thought that musictrack was extremely good, alteast at the time. I think the demo was released by 'the Silents', if I'm not mistaken. Jesper Kyd has also made other tracks that I thought was very good. So generally, Jesper Kyd was one of my favourites, I think. Maybe. Haven't given this much thought, though. Fatboy Slim, Bomb the Bass, the Cardigans, Air and many more. I really like that Fatboy Slim fellow. It gave me an opportunity to make music/graphics and to see what other people would think of it. It also gave me a feeling of being "fameous", as poeple from Australia, England and such started sending me letters. Not because they were fans, but because they were fellow musicians that had heard of me through the demos my group released with my music/graphics on and just wanted to be penpals with me. That was very cool. I am active, but not VERY active. This will change, however. Haven't released anything for a year or so now, so it's about time I do something about it. Yes, I want to say hello to all my friends out there. A big hello to all previous penpals and such, and also a big hello to all current and former members of my demogroup (Talent). Also I big hello to all members of my family. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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