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Julius 
Handle: Julius
Real Name: Martin Schjøler
Lived in: Denmark Ireland
Ex.Handles: JLS, Mad Freak, MF, Starmaster, Martin Schioler
Was a member of: Anarchy (A), Brainstorm (BRS), Deadlock (DLK), Excellence (XLNS), Fairlight (FLT), Impurity, Lemon., Polka Brothers (PB), Prologic Software Systems (Prologic - PSS), Sound Vision, Virtual Dreams (VD)

Modules: 59  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Different ones. Mad Freak, Starmaster, Julius.

    Group: Legion (ahhh them were the days), Did some stuff with some swedish
    guys (uhh i loooove those swedish guys) can't remember the group name,
    and then came anarchy, lemon, polka and last but not least "AeosB" da
    ultimate porn leechers.

    Date of birth: 07/06/1973


  • 1-How did your interest for computers start? Which year was that?

  • Don't remember. A friend of mine got one and i thought they were cool.
    They could do all sorts of stuff that you couldn't do in real life.
    (funny how things change)


  • 2-What machines did you previously have? What did you do with them?

  • C-16 (in the bin), C64 (in the bin), Amiga (not quite in the bin), Pc
    (want to throw it in the bin "sometimes")


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Music seemed to be the easiest thing to do and I have allways been intereted
    in music from a very young age (blah blah blah) Im sooooo special. I was
    born with a piano on my head and because i couldn't get it off i started
    playing it. Its notes resonating in my brain giving me a clear insight
    into the meaning of life. And that is what i try to comunicate thru my music.


  • 4-Which composing programs have you been using? Which one in particular?

  • Soundtracker, protracker, Octamed, Cakewalk, cubase. I mostly use cakewalk
    nowadays.


  • 5-With which module did you feel you had reached your goal?

  • I must admit that i don't really have a goal. When i finished my first
    piece of music i felt i had reached the goal of finishing my first piece of
    music. And the same thought crossed my mind when i finished the second one
    but the goal was this time more focused on finishing my second piece of music.
    Sometimes (in the late evenings when sitting on the porch with a glass of
    lemonade) I think back, shed a tear and go "yeah, I did reach my goal of
    finishing my music back then"


  • 6-Is there a tune you would like not to remember? For What reason?

  • Probably the majority of my amiga music, as it was only shameless copying
    of rhytms, chord stuctures and melodies that had been done to death.
    I did what loads of other people did. But wow did it make me feel good.
    Still doing the same lark thou soo who am I to say anything.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Games:
    In a game it is really good for enhancing a mood/feeling pretty much like a
    movie except that you don't always know precisely when the next "cue" is
    gonna be. hink of the blue pixel in the the top of the screen. Where did
    it come from and what does it sound like? And when you have a big "name"
    band in the game the marketing "value" is pretty high.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I work for a games company in dublin doing music and sfx. I try to do some
    stuff at home but often it all falls apart and i start to cry.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Music is music (ohh how pretensious is that) so if it sounds good it sounds
    good. And the goodness level depends for me on the music and not its format.
    Sometimes it might be a sound, sometimes the structure and sometimes it
    something else or a combination of different elements. it can also be the
    situation that makes me like it.


  • 10-Could you tell us some of your all times favourite tunes?

  • Wunderwerk by Melankolik

    Naked love by James Wrath

    Teknique by Lasse Louhento

    Mystical dreams by Ben Hughes (remixed by Klaustofobi)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope.



  • 12-What bands are you currently listenning to?

  • I listen to pretty much everything there is. But i must admnit that i don't
    listen to music that often. I love Finish polka and baseball jingles.


  • 13-What does/did the amiga/c64 scene give you?

  • A chance to talk to other people that did the same thing as i did and also
    other people that didn't do the same thing but did something else that also
    involved a computer.


  • 14-Are you still active in the scene these days?

  • nope.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Nothing really except:

    Greetings to:
    L33t RuL3Z Inc.
    Mr. Mega Power
    Go wit da flow (1999 comeback-tro ruled with a vengance)
    Disco Monkeys Vs Da Mob Crew

    And to all you kids out there:
    May da scene stay strong and live super long, yeaaaah.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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