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Killer Kid
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Killer Kid - Ruben Monteiro Group: Independent Date of birth: 06/07/76 Around 1985, I believe. The Sinclair Spectrum was the revolutionary toy at the moment, everyone was getting it, so I had to pester my folks until I got one! The first was a spectrum+. I will never forget the excitment in the first day with it: spent all day playing. Will never forget games like Dan Dare, Three weeks in Paradise, Match Day and so many others! Then I upgraded to the Spectrum+2, which had better sound (and was prettier!) I tried to make some games with GAC and PAW adventure writers, but never got too far! :( After that I had a short period with a C64, less than an year, and then I jumped into the best computer ever: The Amiga! I had the A500, the CDTV and now the A1200, with most of my time with it beeing for music composing! Oh yeah, and there's a pc laying in corner to use when I really have to... I've always loved computer and synthesizer music. But I first got into tracking much by need: when forming a demo scene group, Black Flag (now into game designing), we couldn't find a musician, so I decided to give it a try myself! So I endend up making this crap music you now have to ear! :) on to OctaMed SoundStudio, because it simply is the most powerful one, although I prefer Protracker's good looks! This is very difficult to say. I think my favourites are The Shadow of the Third Moon demo and the Marathon ingame mods. I've usually good memories from all MODs I composed, but there's an old one in particular that I really don't like to listen to, because it simply gives me a headache! Come to think of it, it also gave me some headache's when composing it... In a demo I think it's always very important. After all, demos are an Audio-Visual presentation. As for the games it's a bit different. I consider music in shoot-em'ups or action packed games in general, very important. It can by itself almost make or kill the playability. On other types of games, mainly strategy, it's usually just in the background, and not very relevant, unfortunately... I'm composing music for games (mainly Amiga) as a semi-professional freelancer. I also work on my own CD album releases. I think Mpeg is extremely important for music on the Internet. There are already music labels who publish their music on the net only, as mp3 files. It also allows independent musicians to free some music and make it available to everyone, thus getting a larger audience and have their music head to head with mainstream titles. From games: Shadow of the Beast, Stryx, Turrican, Onslaught, Obliterator, c64: Last Ninja, Cobra, Black Lamp From Amiga demos: Almost all music from Phenomena, Crusaders, Jester and SLL Yep, It's called Immortal and it will have remastered music from Amiga game hits but also some other music by me from recent games. Rather than beeing a fan to a particular author (except Jarre), I like to listen to good music from different types: Vangelis, Kitaro, Enigma, movie soundtracks (my favourites are The Rock, Crimson Tide, Batman, The Last of the Mohicans), ambient music, Depeche Mode, Erasure, Pet Shop Boys, Iron Maiden, Manowar, even some tecnho music and other stuff I come across in the radio. Oh, but definitely not Spice Girls and boyz bands! :) I was little time on the c64 scene, so I think I didn't get much involved in that. Still, the 64's sound amazed me and I remember great melodies from it. The Amiga scene, on the other hand gave me everything. I use to say that half of my music origins are in Jarre and other synth music gurus, and the other half on the Amiga game and demo scene. Besides that, the Amiga has become a very special community due to the whole difficulties we've been through, and there's a whole spirit that grows into a way of living and facing the hard times on your life. Yes, in the game scene. I was never very active in the demo scene, although I was a great fan of demos. A warm greeting to all Amigans out there, keep the faith! There will be sunshine after the rain! :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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