Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Killer Kid 
Handle: Killer Kid
Real Name: Ruben Monteiro
Lived in: Portugal
Ex.Handles: Nightpredator, Enchanter
Was a member of: Century (CTY)

Modules: 67  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Killer Kid - Ruben Monteiro

    Group: Independent

    Date of birth: 06/07/76


  • 1-How did your interest for computers start? Which year was that?

  • Around 1985, I believe. The Sinclair Spectrum was the revolutionary
    toy at the moment, everyone was getting it, so I had to pester my
    folks until I got one!


  • 2-What machines did you previously have? What did you do with them?

  • The first was a spectrum+. I will never forget the excitment in the
    first day with it: spent all day playing. Will never forget games
    like Dan Dare, Three weeks in Paradise, Match Day and so many others!
    Then I upgraded to the Spectrum+2, which had better sound (and was prettier!)
    I tried to make some games with GAC and PAW adventure writers, but never
    got too far! :(
    After that I had a short period with a C64, less than an year, and then I
    jumped into the best computer ever: The Amiga! I had the A500, the CDTV and
    now the A1200, with most of my time with it beeing for music composing!
    Oh yeah, and there's a pc laying in corner to use when I really have to...


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I've always loved computer and synthesizer music. But I first got into
    tracking much by need: when forming a demo scene group, Black Flag
    (now into game designing), we couldn't find a musician, so I decided to
    give it a try myself! So I endend up making this crap music you now have
    to ear! :)


  • 4-Which composing programs have you been using? Which one in particular?
  • Started with Noisetracker, than Protracker, and recently had to move
    on to OctaMed SoundStudio, because it simply is the most powerful one,
    although I prefer Protracker's good looks!


  • 5-With which module did you feel you had reached your goal?

  • This is very difficult to say. I think my favourites are
    The Shadow of the Third Moon demo and the Marathon ingame mods.


  • 6-Is there a tune you would like not to remember? For What reason?

  • I've usually good memories from all MODs I composed, but there's
    an old one in particular that I really don't like to listen to, because
    it simply gives me a headache! Come to think of it, it also gave me some
    headache's when composing it...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In a demo I think it's always very important. After all, demos are an
    Audio-Visual presentation. As for the games it's a bit different.
    I consider music in shoot-em'ups or action packed games in general,
    very important. It can by itself almost make or kill the playability.
    On other types of games, mainly strategy, it's usually just in the
    background, and not very relevant, unfortunately...


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm composing music for games (mainly Amiga) as a semi-professional
    freelancer. I also work on my own CD album releases.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think Mpeg is extremely important for music on the Internet. There are
    already music labels who publish their music on the net only, as mp3 files.
    It also allows independent musicians to free some music and make it available to
    everyone, thus getting a larger audience and have their music head to head
    with mainstream titles.


  • 10-Could you tell us some of your all times favourite tunes?

  • From games: Shadow of the Beast, Stryx, Turrican, Onslaught, Obliterator,
    c64: Last Ninja, Cobra, Black Lamp

    From Amiga demos: Almost all music from Phenomena, Crusaders, Jester and SLL


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yep, It's called Immortal and it will have remastered music from Amiga game
    hits but also some other music by me from recent games.


  • 12-What bands are you currently listenning to?

  • Rather than beeing a fan to a particular author (except Jarre), I like to
    listen to good music from different types: Vangelis, Kitaro, Enigma, movie
    soundtracks (my favourites are The Rock, Crimson Tide, Batman,
    The Last of the Mohicans), ambient music, Depeche Mode, Erasure, Pet Shop Boys,
    Iron Maiden, Manowar, even some tecnho music and other stuff I come
    across in the radio.
    Oh, but definitely not Spice Girls and boyz bands! :)


  • 13-What does/did the amiga/c64 scene give you?

  • I was little time on the c64 scene, so I think I didn't get
    much involved in that. Still, the 64's sound amazed me and I
    remember great melodies from it.
    The Amiga scene, on the other hand gave me everything. I use
    to say that half of my music origins are in Jarre and other synth music
    gurus, and the other half on the Amiga game and demo scene.
    Besides that, the Amiga has become a very special community due to
    the whole difficulties we've been through, and there's a whole spirit that
    grows into a way of living and facing the hard times on your life.


  • 14-Are you still active in the scene these days?

  • Yes, in the game scene. I was never very active in the demo scene, although
    I was a great fan of demos.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • A warm greeting to all Amigans out there, keep the faith! There will be
    sunshine after the rain! :)


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


2 Guests, 0 Users

Processing Time: 0.0650 Secs