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Klorathy
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Klorathy Group: Rebels Date of birth: 19-10-75 I got my first C64 when I was 10 years old, around 1985, so that was when I started using computers. I have own a C64, an A500 and an A1200. I started out making music on the C64 when I was about 12 years old, using Rockmonitor 4. It was great fun although I wasn't on the scene then. Well, I think that it is more fun making music than coding, although I was also a coder. I used mostly Protracker on the Amiga. I think that I slowly quit making modules after The Party 1994, when I ended up 11th with Island Of Sadness. It was a great feeling even to be among the modules played at the biggest party of all. Too many :) The music is, ofcourse, very important. A good demo always has great music synced to the design. Well, not actually, although I work at a game developing company as a programmer, and we have discussed that I should make music for some game. But I recently got a copy of the windows version of Octamed which looks very promising, so maybe I will start tracking again. It is not the same, because it simply isn't tracked. Although that doesn't mean that it sucks. (Well, midi sucks... :)) I like the old Tip/Mantronix styles, like the Enigma module. And ofcourse Moby's modules. There are a lot of great modules, and there are a lot of great composers. No. I don't think anyone would want it :) Mostly heavy/death metal, but I also enjoy Sash!, Antiloop etc... I can say one thing: MP3 rules. It was great fun, and I spent most of my sparetime for 7 years doing scene related stuff, like Packdisk menus, trainer menus, intros, dentros, demos. And ofcourse alot of modules. And I don't regret one single minute of it. If it wasn't for the scene, I wouldn't be working as a games programmer now, making alot of money just having fun :). And ofcourse I met alot of friends and made some enemys. No, I can't say that I am. I stopped most of my scene-activities after winning the Remedy'97 demo-compo for Rebels. And there is simply not any time anymore for the scene. I'm getting old :( Although I made a little Java-demo togheter with an old amiga-associate, Randy, for the Ram Jam label, which ended up 3rd at TP7. I would like to greet all the people I met during the years, also under my early years as Jammaster, and Syce. Special greets to Payday (whom I always was in the same group as), OYISE, Orgasmatron, Kama and the rest of X-Trade Sweden, ACBS & Randy/Ram Jam. Some fuckings must go to the organizers of Assembly'96, and the members of the jury, especially EYE-Q/Sonic Clique who is the biggest lamer ever. I am just very glad that I beat them at TP7 Java-compo. That was payback! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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