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Kyzer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Kyzer Group: AmigaModTeam (not a real group) Date of birth: 27 Oct 1978 I started quite some time ago with the C16, in - ooh, quite a long time ago, 1987 or so. I started with the C16, then I moved up to the BBC Master 128, which I learned to program BASIC on (the C16 BASIC was like C64 BASIC - shit) and then learned 6502, but I wasn't a cool coder, so I still prefered the BASIC to asm. I also got the Sega Mastersystem about 1988 and had much fun playing classics like Fantasy Zone and Wonderboy 3. But, being a kid, I still wanted something better than a BBC and an SMS, I really wanted a Megadrive or something like that. Then one day I bought a C64 from a bargin bucket for 10 UKP, and I thought it was pretty good, but the sound was broken so all the games were silent. I eventually got it fixed and I was amazed at first music I heard on it, Ninja Remix (Reyn Ouwehand). I remember being amazed how good the music was, especially compared to the SMS. But I never really stuck with the C64, just played tape-based games on it until it burned out. My next machine came in 1992, and it was an Amiga A500+, which came with a load of games. Finally, I had a 'real' computer, and I started getting Amiga Format, which had things like Devpac 2 and AMOS, and 'write your own game' tutorials, so I started coding properly then. In 1994 I upgraded to an A1200, and in 1996 I got it a hard drive and memory, as well as my own CD32 and Megadrive! Well, I'm still more a coder than a composer, but I guess it was just that I liked to make tunes, at least on a computer they sound better than if I sing them. There was also the fact that I liked to write music to see if I could impress friends at school, and when I first got 'net access it was one-way, so I included my address, and I was spurred on by the few letters I got from other people! I started with ProTracker 3.10 from Amiga Format, so I never saw why people thought ProTracker was shit or why MED was better, because PT3.10 is still the best and most stable version of ProTracker today! I don't like using OctaMED, I've tried QuadraComposer but thought it was just a slow version of PT. I released quite a few PT mods, also my friend Owlz was into music as well, except he prefered techno and hated chip mods! I quite liked making chip-mods, and I tried a few 'chip' trackers like FutureComposer and StarTrekker - StarTrekker was great, but it only worked on 1.3, which I had to use ReloKick in, and that made it a bit boring to load. So I was happy to discover AHX, and it finally broke a silence of composing I'd had for a while. Recently I've tried PC tracking, but on other people's PCs. It's certainly not bad, and I'm quite impressed how usable these PC trackers are. The first module I was really proud of, and I mean _really_ proud, was a PT mod called 'Magnetism'. I was very into Mike Oldfield at the time, and I still think today I did everything in that mod just right. It had a very spooky sound, a haunting theme, and it just brings the main section in beautifully. Interestingly, the mod I'm least proud of is Magnetism Gold, which was an attempt at a techno version of Magnetism. It was full of other people's samples and drum-tracks (something I used to think was OK, but nowadays don't like because it makes the music sound too much like the other person's work), it was clearly begging for proper stereo-seperation, more channels and better sample quality. It's not rubbish, but it's certainly not memorable or a decent follow-up to Magnetism. I think music in a demo is essential, if it's on the same wavelength as the demo's visuals - for example, Desert Dream or Roots AGA. It's the sort of stuff that gets you dancing and clapping to demos that really brings a production alive, and can signal change and preempt buildup much more than any amount of screen fading and wipes can do. Just background music isn't so good, but if it fits then it's still great, always better than silence. In a game, it can definately make it more memorable. For example, I don't think we'd remember Sonic the Hedgehog or Tetris without their signature tunes. I've seen too many Amiga games with no ingame music, and they mostly get dull, whereas music (even just background music) can even make dull games quite fun! I have a stereo system mixing Amiga and CD output just for this purpose. I still compose with AHX and mess about with FMSynth and my own experimental programs, I'd like to try some of the MIDI synth boxes or big PC programs, but I don't have the money for that :) I just compose for fun, composing what I'd like to hear. I don't really think I'm 'so good' at composing that I'd constantly make quality music on demand. I don't really play MIDI or mp3 tunes as I don't have good enough equipment, but I certainly don't think there's anything wrong with them as music formats. The actual music coming from PC users, though, is wide-ranging in quality, the same as Amiga users. I'm sure at least 70% of the new mods I hear are shit, but every now and then I hear a great one. It doesn't bother me too much that I am limited to 22Khz output for mods, the 14bit Deliplayer gives acceptable quality to me. How the song flows is definately more important, rubbish sounds bad even at CD quality. I guarantee these few are 100% classics: C64: Ninja Remix, Stormlord SMS: Wonderboy III endtune Ami: Turrican 2 (Huelsbeck) I could give you a much bigger list (ie my mods drawer, classics only!) but why? I'm sure most people would agree with me :) I'd love to, but I don't think it'd ever happen :) Something like this (no order): Natalie Imbruglia, Jean Michel Jarre, Pet Shop Boys, Sash!, Mike Oldfield, Lightning Seeds, Lighthouse Family, New Order and Dire Straits. It gave me AHX :) I haven't really been 'in the scene', ie on IRC, at parties, swapping like mad. But I have had a great few years talking to various other scene people, who don't stop to question why I want to do stuff I would greet people, but the names and the reasons change all the time :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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