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LaLa
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: LaLa Group: TranSByte Date of birth: 1972. June 3. It was at around '79 or '80 when my Dad brought home a ZX-81 for us (my friend and me) to play with. We even had to type in a BASIC program in order to play. I was not even 8 years old at that time. Well, the ZX-81 had to go back to my Dad's workplace, so that's the end of that. Later I really wanted to have a ZX Spectrum but my Dad bought a Commodore-64 instead. Although at that time I was mad at him, I haven't regretted his decision since. :) I recorded lots of audio tapes with C64 game and demo tunes. I also created a few tunes myself, but (un)fortunately most of those got lost when I had to sell my C64 before moving to the US. From the C64 I jumped right onto the IBM PC bandwagon, mostly because I couldn't afford an Amiga. But I was always fascinated with the Amiga's sound capabilities, so when the very first MOD editors appeared on the IBM PC (remember ModEdit and the Covox?), I started to compose with them right away. Good question... For some reason I was always more fascinated with sound and music than with graphics. (BTW, coding is what I do for a living now. :) I guess, my genes are to blame for that: my Dad is a big music fan, too. It actually worked out because my friend was always more fascinated by graphics. :) We even "formed" our little group which we decided to call TranSByte, and although we didn't do too much under this name (and thus, nobody really ever heard of it), I keep using it whenever I release a new tune of mine. I probably tried my hands on every single tracker that appeared under the sun on the C64 and the PC, LOL! :) I particularly remember Future Composer and the Rockmonitor series on the C64 and ModEdit, a very early PC-based tracker. One of my favorites was UltraTracker, because it worked very well with my Gravis UltraSound soundcard and it was able to do effects that no other tracker at that time could. Then I used FastTracker a lot. Nowadays I prefer to use Cakewalk for sequencing. Neither: they all suck! :) Seriously, my main problem is that I never seem to be able to finish a tune. Whenever I released one it was because I got bored with editing it further. =) I am not 100% satisfied with any of my tunes: the more I listen to them, the more problems I find in them, the more ideas I get to enhance them. Having said that people seem to really like my "Monty 2" tune, which is actually a cover of the famous title theme from the "Auf Wiedersehen Monty" C64 game, composed by the immortal Rob Hubbard and Ben Daglish. I also think "Moments of Friendship" and "Illusions of Love" are probably the two tunes that symbolize the "peak" of my tracking days. I'd like to forget about most of them! See above! :) In many cases it's just as important as the soundtrack of a movie. You can say a lot with pictures only, but you really need music to enhance it, to underline it and to make it complete. I think the most successful demos are the ones in which the simultaneous presence of visuals and sounds (music, sound effects) complement each other instead of just running along in parallel with each other. Similarly in a game the title theme or a well-placed ambient in-game theme can make or break the experience for the gamer. I do have a small home studio that consists of a Kurzweil K2600XS and a Kurzweil K2000S (plus my PC which does the sequencing, recording and soft synthing) and occasionally I still release a tune or two, but music is purely a hobby for me right now, not a profession. It doesn't matter what format it is released in: if it's great music, it's great music, no matter how it was composed or how it is delivered to the listener. Of course, better sound quality is good have, but it's not an absolutely necessary requirement. I've heard absolutely superb General MIDI tunes - and also ones that are horrible. I've heard really good SID tunes (C64 tunes) that were composed just recently - and absolutely bad ones, too. The list would be very long, whether we talk about modules, C64 SIDs or other tunes. :) It is still a dream of mine to release an album with my own compositions, but if I ever do that they will be brand new tunes, not remastered modules. The only module of mine that I'd like to rework one of these days is "Zoom", mostly because originally it was composed on my Kurzweil K2000. The rest was created to be a module and shall forever remain as such. Unless somebody else comes along who wants to remix them. :) My all-time favorite composers are Vangelis and Jean Michel Jarre and I do tend to listen to a lot of electronic music, but depending on my mood I really enjoy anything from Enya through classical music to Hungarian folk songs - good music is not limited by arbitrarily set genres! Hope. Hope in mankind in that they can create a place where people are not driven by money or by greed, but by the pure joy of what they're doing. And they enjoy doing it so much that they don't even mind sharing their creations with everybody and anybody for free. The scene also provided me with tremendous joy. I feel privileged to have heard so many great musical compositions that I wouldn't have heard otherwise, whether they were C64 SIDs or Amiga MODs or XMs or whatever. The scene expanded my horizons, it almost always made me happy (and angry only very rarely), it also gave me new friends - what more can one ask for? I'm still fairly active on the C64 music scene, especially as it pertains to HVSC (the High Voltage SID Collection). I was a member of the HVSC Crew for quite a few years up until recently, but these days I am more active listening to C64 remixes (http://remix.kwed.org and http://www.remix64.com). Greets to the entire HVSC Crew for doing a tremendous job, and greets to the many C64 SID fans and composers who keep supporting the HVSC! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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