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Leviathan 
Handle: Leviathan
Real Name: Yoann Sidaner
Lived in: France
Ex.Handles: Explosator
Was a member of: Mankind (MKD - M4nkind), PURe, X-Metal Force Crew Dk (XMFC)

Modules: 24  online
Interview: Read!
Pictures: 1  online

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Leviathan

    Group: PURe, Mankind

    Date of birth: 17/09/1981


  • 1-How did your interest for computers start? Which year was that?

  • Wooh, I was close to 7 y. old (1988), and I discovered computers with an
    Amstrad 6128. I was making musics in 3 voices with a basic script filled
    with 'Sound' commands. Everything hand-maded, I didn't knew anything about
    trackers. I didn't even knew that it was existing...


  • 2-What machines did you previously have? What did you do with them?

  • Amstrad 6128: game, music, basic, gfx
    Amiga 1200 : music, coding, gfx, demomaking


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I always made music, the question was to know how this machine could help me
    in my way. Trackers made the music accessible for everyone. When you're an
    instrumentist, you can compose, of course, but if you want to hear what you
    wrote, you can't make it by your self. You can't dispose of any instruments
    you want, you don't have means to do such a thing, which becomes so simple
    with a tracker. It allowed to play every instruments you wanted to, even
    synthetic ones


  • 4-Which composing programs have you been using? Which one in particular?

  • I really started with my A1200 and Protracker 3.15, and evolutions to 3.61.
    I stored every samples i liked for using them later, and i started like this.
    Later I get DSS and it was an wonderful way of capacities of making
    instruments by my own.

    I first composed for my own, and 2 years after, i discovered the scene...

    Some years later, I take interest in Midi instrumentation and i used Octamed
    soundstudio


  • 5-With which module did you feel you had reached your goal?

  • Hard question

    I'd say 'De Killer', at the SlachParty in 1998, cause it was a period i
    stopped the scene for two years, and it was the party i experimented a new
    style of composing, considerating the module not like a tune, but like a song.
    We took there a lot of first prizes.


  • 6-Is there a tune you would like not to remember? For what reason?

  • none. I like sometimes hearing the scrappy 8khz sound of the old tunes


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music fixes the design. It mixes all elements of the demo in a cohesion
    allowing the demo to have a soul. Look 'Smoke bomb', 'gbg', or every design
    demos with no sound, it has no atmosphere, no identity it's fucking boring,
    man.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Still. I compose a lot for theatre and short-length movies, which represents
    a large panel of possibilities that the demo world offered: you can swith
    from jazz to techno, classic to disco, there's no theme imposed. If music
    pastes to the 'image', it's good, whatever the style is.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think that's a good thing to integrate mp3s to demos. Trackers don't allow
    such liberty of composing that you can find in real instruments playing or in
    midi sequencers. The demo must evolve like it ever did with graphics and
    coding: It don't have to be limited by number of colors, Mo or lame
    processors. Let's use every ressources you need


  • 10-Could you tell us some of your all times favourite tunes?

  • Jazz - Antigotchi
    (used in Scoopex's "My Kingdom")

    Musics from CNCD's "Closer" and "Deep Remix"


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I don't think so, i'm not jogeir. I could use samples from my tunes,
    drumloops or maybe themes, but I don't want to change music which correlates
    to an old time.


  • 12-What bands are you currently listenning to?

  • Kruder and Dorfmeister, Amon Tobin, but "classics" too, like FatboySlim,
    Radiohead, or Lisa Gerrard...


  • 13-What does/did the amiga/c64 scene give you?

  • A wonderful amount of possibilities, a great learning. You meet people whose
    passion is same like yours, with sharing spirit and willing to teach and
    learn, without taking care of who's facing him.


  • 14-Are you still active in the scene these days?

  • I'm still active, but rarely in the modcompos. Since I passed in midi
    composing, I prefer mp3 compos, less limited. Sometimes I compose a mod for
    an intro or something, but I rather work in the Wild-3D compos now.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • greets to PURe, M4nkind, X-Metal Force Crew (DK), Sekhmet, Utopia Banished.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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