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Looza 
Handle: Looza
Real Name: Alexander Joscht
Lived in: Germany
Ex.Handles: Alexander Joscht, TMG
Was a member of: Motiv8 (M8), Siesta, Tokyo Dawn Records (TDR)

Modules: 8  online
Interview: Read!
Pictures: 1  online

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Looza

    Group: Tokyo Dawn Records

    Date of birth: 1977


  • 1-How did your interest for computers start? Which year was that?

  • 1985 or something, on a KC85-4, which was a Computer from the former GDR
    (east-germany), a machine which had Basic and a very crippled Z80 ASM language.


  • 2-What machines did you previously have? What did you do with them?

  • KC85-4, 85-91, learning to code with Basic, ASM and Turbo Pascal
    C64, 91-95, making Music and GFX
    PC 95-today, music and a few gfx


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I am still doing gfx sometimes, and coding ... well, I am still a "theoretical"
    coder, trying to solve coding problems in a theoretical way. Some friends of
    mine are studying Programming and they describe their problems and I try to
    give them the direction to the solution. Apart from that, I just could not
    keep up with all those new languages like C++ and such, its basically too
    complicated to me. The fact is that I am good with music, but in coding I
    would just be another of the usual. Alot of people can do it better than I
    could, so I saw no point in sticking to it.


  • 4-Which composing programs have you been using? Which one in particular?

  • FT2, then changed to madtracker 2 and now I am using renoise, which is the
    first program ever which fully suits my needs.


  • 5-With which module did you feel you had reached your goal?

  • linking worlds (released on tokyodawn)


  • 6-Is there a tune you would like not to remember? For what reason?

  • there is some very bad old stuff, but this was basically because I just
    started making music. Except from that, I can still listen to all tunes I
    ever released.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Its like the soundtrack to a movie, if its good it may seem to be not much,
    but if its "wrong" in any way, you will notice it at once.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am still composing, couldn't do much in the past, but this will change in the
    near future. Not really professional, I am just doing my music, but earned a
    few bucks here and there with it.

    I am not composing to make money, but if there is a chance to get money without
    having to make sacrifices and changing something in my music, I am fine with
    that.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well, I go for ogg. I am not the one who desperately wants the sourcefiles of
    a track, because I personally cant stand the limits this brings, music itself
    has progressed very much in the past and if you still hang to FT2 and XM-Files
    you simply cant keep up. I dont care how a music was done, it has to be good.


  • 10-Could you tell us some of your all times favourite tunes?

  • Its most of the stuff Krii/Tokyodawn did and does, he always amazes me. Apart
    from that, a few older Modules are banging in my mind, because at the time
    I heard them they were so incredible that I cant forget them, stuff like a s3m
    called deesbab, I dont know composer or title.

    Also some musics from old 64k intros did kick my brain out at that time, just
    because they could do incredible drum and bass tracks with 12k samples, but I
    cant name them because they only work on a GUS and I deleted them long ago.
    Also a song I will always remember is "listen and learn" from mitch and dane
    on C64, they presented it at a "The Party" in Denmark (93 I guess), and it was
    lightyears ahead at that time. I stood in a small crowd of about 30 C64
    composers (all very respected people) when we all heard it for the first time
    and after it had finished no one could say anything for a few minutes.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes, this is currently planned.

  • 12-What bands are you currently listenning to?

  • currently I am mainly into 70s jazz/funk, also the prog-rock of that time,
    today's hiphop, some electronica stuff, drum&bass from 93-98 ... I actually
    dont have any favourates, I try to listen to anything which comes around.
    Keeps my mind open.


  • 13-What does/did the amiga/c64 scene give you?

  • the C64 scene ... well, to be fully honest, it gave me the feeling that there
    are places/scenes in the world where you are judged by the things you do, not
    by the way you look and dress. This was really great for me. You could be a 12
    year old, thin, with glasses and loads of pimples on your face, but if your
    music kicked ass you got respect. Also a few friendships evolved there just on
    the basis of having the same computer and doing similar things.


  • 14-Are you still active in the scene these days?

  • Kind of, I watch demos irregularly (basically because my PC is too slow for
    the state-of-the-art stuff), but I am still member of tokyodawn and we belong
    to the netlabel-scene, which did evolve from the demoscene.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I would really like to greet all the people I met and all those people who
    just stunned me by the things they did. It may have been a demo, or a music or
    anything, but the point which kept me stuck to the scene is the fact that you
    quite often get these "open-mouth"-moments, moments in which you are totally
    stunned by the thing someone did, moments which have magic in them because you
    just happen to see/hear something you never did before and never thought would
    be possible.


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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