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Lord Performer
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Lord Performer Group: Thrust Date of birth: 26-12-1971 In 1980 my father brought a Commodore PET home from work and showed me how to do simple programs in Basic. I was very excited about that, but unfortunately he couldn't keep the PET, so I wanted to have an own Computer. My first own computer was a Commodore 64 from the first produced batch, back in 1982. I programmed simple games on it using basic and later assembler. In 1986, the AMIGA came and with him my "career" in making music and coding. Actually, I did both coding and music. Music however, was always more fun since there was a more linear effort-result relation than with coding. Oh, and most important, my music didn't have to be debugged ;) Everything started with the first leaked version of Karsten Obarski's SoundTracker, which I used in the days of TGM-Crew and Thrust. I then began to hack on various SoundTracker derived programs and eventually, wrote my own, the Cornucopia Sound System (CSS), which I used internally for the Threat and Supreme demos. That's a tough question, since I did hundreds of modules during 1986-1990, and I like quite a lot of them. One of my favourites is definitly "The Flag", since it really has a nice story telling melody. There are two ones. One is "Superman", which is a totally insane piece with wicked voice samples and the other one is "Bacardi", which is not quite that bad, but I don't want to remember my headache the day after I composed that one ;) Music is very important as a means to transport emotion. When you're through with a game, what you remember is the music and the connected emotions you had while playing it. Same goes for demos. A great tune can make a sucky demo better, while a sucky tune can destroy the effects of a great demo. I'm still composing, although due to my other activities solely for leisure purposes. Nowadays there are some great musicians totally exploring the possibilities of computer generated music. Then again, a big problem is that due to the luxury of big and high quality samples some composers seem to concentrate mostly on effects and the overall sound quality instead of taking care about melodies and harmonies. Compared to modern standards, the sound quality of our modules in the 80s is loughable - I'm pretty aware of that. Many of our ancient tunes still stand out through the effects of traditional song writer qualities though. From the C64 days, Rob Hubbards "Commando" and "Crazy Comets" From the AMIGA days, "echoing.mod", from a (to me) unknown author. Not really. I plan to reuse the melodies and harmonies in new music though, which may eventually be published on CD. Depeche Mode, Wolfsheim, U2, REM, The Hooters, Alphaville It was a great time. I grew up during a time of parties, all night coding and composing sessions, and very much fun. I made a lot of friends through the scene. I will never forget these years. BTW., this is the reason why I recently started my personal AMIGA tribute site No. I quit 1993 when I started studying computer science in the university. Nowadays I'm working on my Ph.D in computer science and I'm very active in the Open Source community. BlitterSplitter and Equalizer of Thrust, Zeronine and Mark II of Quadlite, Unknown of D.O.C, Karsten Obarski, TriStar and Redsector, and all the folks who keep the demo scene spirit alive! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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