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Ijon Tichy
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Ijon Tichy (ex-Grapher, Mafiu) Group: Software Failure Inc., Vision Labs, Genetic Date of birth: 1978-10-14 My very first contact with computers was around 1986 - it was Atari (800XL as far as I remember) at my friend's, but it didn't really arouse much interest in me - I just played River Raid a bit ;). It was not until 1989 (or so) that I had a chance to play with my cousin's C-64 and that was probably the moment you're asking about. Again, I found this machine useless if no joystick was plugged in :)). Then, in 1990, another friend of mine bought Amiga 500 (mind that I still didn't have my own machine) and the actual craze began as Amiga's graphic and sound capabilities simply blew me away. Unfortunately, my parents were quite reluctant to present me with a computer - they were afraid that this piece of equipment would cause considerable deterioration of my grades at school :). Eventually I got Amy in 1992 and soon it turned out that they'd been damn right ;))). A500: gaming, lame graphics and AMOS "programming" :), music (sold in 1995) A1200: music, some gaming (broke down, I bought another one :) No reason really. First I wanted to be a graphician, but the results of my drawing were quite far from expectations, to put it mildly... Then I got (by chance) NoiseTracker with those six disks of samples (all infected with Saddam :) and started listening to the included songs. Mere curiousity made me watch what all those weird letters and digits in the editor caused to the music, then I tried to tweak with others' modules (just for learning purposes - never spread such a tune) and gradually, even without realising it fully, I started making my own zax... In the meantime, I tried some AMOS programming, but ended up with simple, rotating line-vectors and realised that my brain is incapable of grasping anything related to maths in any way ;)... NoiseTracker (for a very short time) ProTracker 2.x, 3.x DIGI Booster 1.x DIGI Booster Pro Apart from NT, each of them was a basic tool in its time. Still use DBPro occassionally. Not a single tune makes me fully satisfied, but I find modules like "Undertaker", "Symmetry" or "Cubic World" quite good. Besides, I don't usually set a goal beforehand - the music "flows" out of me spontaneously. Such approach has a drawback - when I add a few patterns to a tune, they are quite different from what I've done before and - as a result - my modules tend to be quite chaotic in their construction. Oh, there are many many such tunes - especially the very first, lousy attempts. Now I regret deleting them, though (since I'm very sentimental). Some of them might have spread, but most are definitely lost forever. As for more recent modules, I don't like "Cyber War" because it contains samples of terrible quality (the cable connected to my sampler must have been shitty) and "Waiting For You" simply because it's lame, flat and crappy =). I could name a few more tunes, but the list might become too long :). Music establishes the mood and emphasises what's happening on the screen (should do so anyway). It's imponderable, so you can't really say that it makes up - let's say - 40 per cent of the whole. Sight is more important daily, but in case of demos/games music is as important as the visual aspect - if the former sucks, the latter, even if mind-blowing, won't make it up and the entire production will be spoiled. Mainly for leisure, but occasionally I compose professionally (especially for "video purposes", if I can call it so). But generally I'm not as prolific as I used to be, which is very sad - I'm getting old :/. MPEG. Well, it's good for a demo or internet, but I don't regard it as a substitute either for modules or cdda. Most people say there's no difference between CD and MP3. Well, if you listen to crappy disco on crappy speakers - this might be true, but try any music from Cold Meat with headphones or good stereo! WAVE is basically for storing samples. And MIDI is fine as long as you're not limited to the archaic General MIDI. None of these formats is really a successor of "traditional" modules in any way - mp3 files tend to replace them in demos, but... Well, modules is a phenomenon not to be underestimated or forgotten. It's hard to choose only a few ones, but let's try: The Final Fight ...... Chris Huelsbeck (Turrican II intro tune) Sea Knight Theme .......... Jesper Kyd (this tune once made me fall for Ami) 3D Demo Tune .................. Julius Knulla Kuk !!! .................. Moby Unreal ][ - The 2nd Reality ... Skaven No Comment ............... Tomas Danko Sweet ........... Johannes Bjerregaard Hawkeye (loader) .......... Jeroen Tel S-Express ................. Jeroen Tel and many more... If I ever release a CD, the tunes will be made from scratch rather than remastered (I'll do my best to keep close to the original ones, though). Anathema, Therion, Tristania, Tiamat, Moonspell, Diary of Dreams, Kovenant, Jarre, a bit of dark ambient a la Narcosis or Puissance, some 80's electronic/disco, some techno/goa/alike, anything atmospheric and well arranged (which automatically excludes most of contemporary pop/dance rubbish :)). The feeling of taking part in something significant, the drive to use my machine for more creative purposes, a few nice contacts (mostly dead for years now). If I'd been active enough, it might have given me much more I guess... And what it definitely didn't give me is fame ;). No, I'm not. Maybe one day I'll visit a party with a tune for the compo, but it's more like wishful thinking than a realistic plan ;). Laconic greets: Aristo6, Ripper/Nah, guys from the old team: Angus & Necroscope (it was nice to contact you again after so many years). I'd also like to greet all the freaks who are keen on modules and still like old Amiga games - we are a kind of mammoths... ;)) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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