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Mako
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Mako (will change soon; i've discovered that in japanese 'ma'=true, 'ko'=girl -- argh!! :-) Group: Theralite Date of birth: 04 Nov 1976 My friend Paul got a C64 in grade 4 (we were approx 9 years old). My elementary school also had C64s. First we played games on them, and then he began to learn BASIC. He helped me learn. As I had no computer of my own, I used the C64s at school. He and I both took an interest in assembly language on C64 as well. Then another friend's older brother got an Amiga; we also played some games on this, and we noticed cracktros and thought they were often cooler than the game itself. Friend's older brother started to get some early "demos", like the famous red/blue 3D stars. Eventually, I saw early classic demos from Andromeda, Phenomena, Kefrens, etc. Finally saw Nine Fingers, and was totally amazed. My parents bought a PC for the business. I was a bit disappointed, but I couldn't afford my own computer yet, so I began to try to imitate Amiga-like effects on the PC. I found that this did not work very well.. especially with 10 Mhz XT compatible with PC sucked for graphic effects. I saw the legendary Mahoney&Kaktus music disks on the aforementioned Amiga, and wished to create a similar thing for PC, but knew there was no possibility of duplicating the crazy and cool graphic effects, but I saw that there were M.K. module format players and trackers starting to come out, so I built a DAC (had no sound card) from some scrap parts, and made some crappy- sounding modules (partly because the DAC was so crappy. :-) I used ProTracker on Amiga, and tried Octamed as well, but when FastTracker (PT for PC, basically) came out, I was very excited. I then started more seriously composing. Finally FastTracker II (FT2) was born and I *really* got into it. I don't think I've reached my goal yet. My goal is to create music of a quality that could be put on a compilation of similar styled music, and then have someone listen to it, but not be able to pick out mine from the rest by its crappiness. ;-) Umm.. there was once a tune I composed by request for an intro, and the intro was ummm.. *ahem*.. not that great, and I of course wished that my music would not have been used for it. Heh. *eeeeergh* (Apologies to the coder of this intro, but it really was not polished). demo: essential (especially if it's synchronized) game: makes gameplay more enjoyable, but some games are okay without it, but early Psygnosis games ('SOTB', 'SOTB2', and especially 'Awesome') would have been not quite so good without the excellent music! I'm still composing when I have a bit of spare time, for leisure purposes, but hoping I can make more 'professional' stuff eventually. Well, to be honest, I think MP3 is a great idea, but it's primary function (not intent, but function) seems to be to allow copying of existing (commercial) music, which sucks for the industry, and if I were a professional artist, I would not appreciate it. I don't use it much myself, anyway, as I prefer to buy CDs which I can listen to while travelling, or vinyl (yes, I aspire to be a DJ as well :-). "band" (real? :-) music: - Caffeine, Midlife Crisis, Everything's Ruined (Faith No More) - Definition, Vitamin, New Skin, Anti-Gravity Love Song (Incubus) - much, much psychedelic and goa trance, as well as acid trance, and other kinds of techno (U.X., the Delta, Koxbox, etc) modules: - Space Love, Full Moon theme (Heatbeat) - testlast [Nine Fingers theme] (Travolta) - moumounette (DJ Teknostep) - Celtic Waves (Jogeir L) Definitely! Might be a while though, since free time is a precious commodity these days. - Faith No More, Incubus, Skyscraper, God Lives Underwater, Sister Machine Gun - U.X., Man With No Name, Koxbox, x-dream, House Junkies, Fluke, Mighty Dub Katz, Larry Lush and Mr. Oz The C64 scene really me started on computers, and though I saw some early intros/cracktros, it was the Amiga scene that really got me hooked. I think it gives me a piece of European-based culture that I can really appreciate (I'm 1st-gen Canadian, with German and Austrian roots, but I've never been to Europe). It also gives me a lot of new friends around the world. I guess I would say not really. I would like to be, but I find I don't have much free time, and so I would not consider myself active. Well, thanks for selecting me for an interview. Greets go to Guffaw/Giants^T13N for his continuing coolness and support, as well as Optic and gainx. Props to Argus and all the Theralite dudes and guest stars; it's a label with which I'm proud to be associated. Greets also to Karsten Obarski, M&K, the Amiga Freelancers, Cryptoburners and everyone else who helped develop mods. And finally, all-encompassing greets to all old-skool sceners who are still around and/or have returned, even if just to check in on the scene and see how much it has changed, especially Jason (Kim J), ex-Dascon (Bernd H), and others who treat the "younger" or not-so-famous sceners with respect. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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