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Mel'O'Dee 
Handle: Mel'O'Dee
Real Name: Heiko Klueh
Lived in: Germany
Ex.Handles: Amigia, Archon (no music released under Archon)
Was a member of: Dual Crew & Shining (DCS), Dual Crew (DC), Next, Rebels (RBS - RBL), Shining, The Shadows (SDS)

Modules: 64  online
Interview: Read!
Pictures: 4  online

Interview


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           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Mel O´Dee

    Group: none (ex-Shining)

    Date of birth: march, 10th, 1972


  • 1-How did your interest for computers start? Which year was that?

  • I can´t remember. I think my interest started with the old atari 2600 game
    console when i was about 12. So it must be the year 1984. I had seen the
    cool games at a friend´s place. We had lots of fun with pacman and friends.


  • 2-What machines did you previously have? What did you do with them?

  • I had the atari 2600 (just playing), the c-64 (playing), the amiga 500
    (playing / starting composing chip tunes and sample based noisetracker tunes)
    atari 1040 st (for venturing with midi and 1st film projects with synths
    and samplers) and nowadays i work in my own studio on a pc for
    harddiscrecording, samplestreaming (gigastudio 160) and midi
    (using steinberg cubase score v3.71). my studio consitsts of different
    synths (korg m1, roland jv 1080 with the orchestra expansion, roland mb 33),
    an ensoniq asr 10 sampler and i use gigstudio 160 on my pc (this software
    converts your pc in a 160 voice sampler using streaming technology for
    high end samples. Gigastudio is also used at media ventures / Hans Zimmer).


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • (If you mean - why did you choose composing music the answer is:
    Well, I had a good friend in these days, who composed music on the the c64
    with the maniacs of noise soundroutines (his name was steel). I never could
    imagine the c-64 way of composing music with all those numbers and parameters,
    but it was really great listening to all the great c64 tunes. On amiga I got
    soundtracker and a few samples from a friend and started composing - it was
    awfully difficult to create an pure technokick 4/4 rhytm only. Later i
    decided to compose chip music because of lack of samples and instruments and
    gave them free for everybody.

    Around 1994 I quit composing on amiga because i started using midi with an
    old atari 1040 st and started studiing soicialwork. Well, that´s just the
    normal way of life. When you become older, it´s just normal, that you´ll
    have further interests.


  • 4-Which composing programs have you been using? Which one in particular?

  • I started with soundtracker and then i used the noisetracker, (the first
    few versions only). Everytime the modplayer in demos was an old one. Using
    newer protracker versions ment to be lack of performance for great demo
    effects, so i used just the old protrackers with the short players.
    Later i bought an amiga steinberg midi software called somthing like ...24.
    When i sold my amiga, i crossgraded to steinberg cubase 3.1 atari. At
    the beginning of 2000 i crossgraded my cubase atari to cubase score v3.7r1 pc.


  • 5-With which module did you feel you had reached your goal?

  • There was none, because composing music is something like a neverending
    process. If i would have reached my goal, i would have stopped composing
    musics.


  • 6-Is there a tune you would like not to remember? For What reason?

  • No.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It´s meaning takes 50 per cent of the whole performance. In Flashanimations
    it´s even more. If you remember, george lucas has found thx in 1980
    because he knew of the meaning of music und sound fx. 20 years later some
    of the people still can´t imagine this fact.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Nowadays I´,m still composing music and doing sounddesign for spots,
    advertising films, presentations, 3d animations, VRML - presentations,
    interactive presentations, onlinegames and flashanimations. It´s for
    professionell use only.

    Next to these jobs i have composed a few ambient musics for relaxation.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Music has changed in generally. There´s less melody and more sounds making
    music. For instance have a look to the media ventures soundtracks. Films
    use more the kind of sounds/noises for music senses. The the art of cutting
    and filmmaking has changed with this movement. MPEG is a great invention.
    It enables you to work across the whole planet. In combination with the
    internet there will be new creative cooperations between people across
    europe. So there will be more specialized people working in these teams
    (doing complete productions like graphics/sound/programming/advertising/films).

    MIDI will still be a standard for further years. It´s an absolutely logical
    kind of music composing. You have to change something in your mind if you
    come from noisetracker or somthing that´s comparable. But if you have
    changed, you can easily do everything.


  • 10-Could you tell us some of your all times favourite tunes?

  • It´s a bundle of cd musics i bought the last years. It consists of hans
    zimmer filmmusic (rain man, beyond rangoon, crimson tide, prince of egypt
    and a few more), some tunes from john williams (hook, schindler´s list),
    the healer (john lee hooker) sting, thomas blug, staney clarke and the
    famous first track from the album friday night in san fransico by john
    mclaughlin, al di meola and paco de lucia.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No, I don´t. I guess there are differences on composing with amiga
    (remember, my last amiga-tunes were composed in a period of 6-11 years ago)
    and midi. In midi the music- style becomes more realistic. If i would
    remaster the sounds, i have to use the typical brass sounds and nowadays
    this kind of sound is absolutely "out of time". Furthermore compositions
    are inspired by the kind of sounds you are using. In my opinion there can´t
    be a well done conversion.


  • 12-What bands are you currently listenning to?

  • I often listen to orchestral film-music. Furthermore i like to listen to
    a wide palette of musicstyles.


  • 13-What does/did the amiga/c64 scene give you?

  • Well, it was lots of fun and experience with computers. I got to know lots
    of great people, went to parties and learned speaking english. Also I have
    seen the general development of computer technique and learned that a
    computer is just a non creative machine.


  • 14-Are you still active in the scene these days?

  • No, left the scene 1994.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I like to greet everybody who remembers me, all my friends and especially
    the playstation crackers, which used my chip tunes. For well done 3d
    animations visit http://www.pixel-trix.de.

    Furthermore i like to advice everybody to read the following books:
    "creativity" and "finding flow" from the author mihaly csikszentmihalyi.
    Thanks for your interest.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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