Welcome to Amiga Music Preservation - Forum. Please log in or sign up. |
Mental Floss
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Mental Floss Group: Kosmic Free Music Foundation (KFMF) Date of birth: 08/31/75 My parents bought Texas Instruments 99/4A around 1982 for Christmas with some games and a version of BASIC. I think the games took most of my attention but I remember doing a bit of programming. Before that? None :) But afterwards my dad bought a C=64 for his home business and my brothers and I mostly played games. Later on I started to use a program called MusicCalc that was my first introduction to making electronic music. I've been playing Piano since I was 5 so it made sense. I liked the sound of synths but they were too expensive to buy, so when I found free music composition software I ran with it. Mostly the bulk of the music I've done was either in Scream Tracker or Impulse Tracker, but I've also had a lot of fun with BuzzTracker. Now I mostly use Reason with Live -- the composition goes a lot faster and it's a nice format to work in for the type of music I've been doing. I didn't really have any goal in mind other than to keep entertaining myself and entertain others along with me, but I've definitely received the most feedback about Earthtones and The Return of Cornholio. Probably only little bits of stuff I haven't released (which is why they were never released :) I always viewed demos as a type of music video. Sure there's a lot of amazing stuff happening behind the scenes (coding, graphics, organizational talent, etc) but the audience-facing product is essentially a collection of visuals driven by music -- it glues the whole thing together. Even the synchronization of the demo is triggered by data embedded in the music track itself. You can cut and paste graphics haphazardly and your eye/brain will make sense of it, but cut up the sound haphazardly and you'll make the audience ill. For games it's sometimes a different story, but a lot of designers regard music as complementary to the experience instead of having it complete the experience. Sound is the best tool you can use to influence someone's emotions and create atmosphere. I involved with sound design for http://www.3dna.net (a 3D desktop for Windows) and I also DJ on and off around the Toronto area, but all of that's part time -- I work as a fulltime tech for TUCOWS (http://www.tucows.com). I've recent jumped back into composing using Reason and Live but I don't quite have the same amount of time as I did in high school to noodle around forever, plus there are other distractions (little projects with my housemates, social life) I think mpeg/MP3s had an impact on the tracking scene because it made the format irrelevant -- people listen to the end product, and it the tools don't matter as much. Which is good, ultimately, but part of the strength of the tracking scene was because of its ease of distribution and it's open-ness. The only way to get free computer music over the Internet or BBSs, without waiting for hours downloading raw audio, was to discover the "tracking scene" by download software and collecting music. This file format had a special feature going for it, since the samples that made up the music you were hearing were contained in the file itself. Being able to extract the source samples right from the track itself let other musicians create remixes, or use the samples for original work. It helped form a community out of this swapping/collecting/reinterpretation dynamic. I think people who are inclined to make computer music now will use a lot of the studio-oriented software out there like Reason and Cubase, and distribute their end product as MP3s. The non-tracking software has mass-acceptance, and it's well written, integrates with other software/hardware, and has a lot of expansion capacity. "Back in the day" if you wanted to write music, you had very few choices, and tracking software was near-free. Dune seems to always come up with interesting music, I think one of my favorite tracks would be K. Necros and the music on his Progression musicdisk. Maelcum, who definitely turned my ear onto Kosmic. (his remix of Lush by Orbital) It's been in the works for years -- Aahz from Loud Factory did a lot of work mastering some of my tracks but the CD hasn't been released. At this point I'm find the music a little "dated" sounding, but I should probably finish it anyway :) Big Sugar, Cymande, Telefuzz, Tosca, Bonobo, assorted hard evil drum'n'bass and whatever else happens to come across me :) Definitely an eye for computer graphics and sound, and lot of experience and knowledge in computers. I did a presentation with two other sceners at design festival in Toronto called Digifest (http://www.dxnet.net/digifest) for the Demoscene Outreach Group (http://www.scene.org/dog/), which was pretty fun, got to sit next to the Unreal guys on a question panel :) Other than that, mostly because of time, I just don't have the ability to socialize the way I used to. All the groups I'm in/have been in, Kosmic Free Music Foundation (KFMF), Sonic Ecstasy, and Axidental. Maelcum, Draggy, ChuckB, Astrid, Scirocco, Basehead, Necros, Dune, Anonym, Guillaume Provost, Veritech Knight, Mr. Kahn, MED, and all the other people I used to talk to every day but its been so long... *hugs * ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
|
who's online?
Processing Time: 0.0668 Secs