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Mercure
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Mercure Group: End of Century 1999 Date of birth: 16/02/1968 In the beginning of the 80's when I got a very basic console with a couple of catridges (including the famous Pong) I played a lot on it and was more and more interested in consoles and computers. I have to mention my first Consoles: Memorex (1981) and VCS Atari 2600 (1983). Then the fun continued with a Commodore 64 (1986) followed by the Amiga 500 (1988). When I got a c64, I began immediatly to learn to code on this machine. I also played quite a lot but I think I spent more time doing reasonnable activities with this machine! I made some games and a couple of them were published in the french computer-mag Hebdogiciel. A reader of this mag (Laurent 'Pets Band' PELLETIER) contacted me and we started some swappings together. Meanwhile I began to learn how to make music with Sound Monitor. We enjoyed very much the cracks-intros that the first groups released, and later the standalone demos. These intros and demos motivated us to make our own products. Laurent was a pixel-artist and knew a coder (Etienne 'Oreille' BRETON) who could put things in motion on the screen. Summer 1987: End Of Century 1999 was born! From this time on I composed several modules. Some of them were included in our c64 and Amiga-demos. All the great tunes from Hubbard, Galwin, Tel Jeroen, Hüelsbeck... made me want to learn to make music. Moreover we needed a musician in the group. SoundMonitor on c64. SoundTracker, Future Composer and ProTracker on Amiga. The last ones, that I composed in 1992 and 1993. Most of these have certain common features I liked to use (string and bass instruments, breaks in the song, quite long intros...) I would like to mention 'Living Scroll 2' and 'Endless Trip' in particular. The first one should have been included in our demo of the same name. This demo should have been released at a copy-party hold in Tilburg (NL) in sommer 1992 but was never finished. I coded a PC-version of this demo some years later (which is available on my site). 'Endless Trip' (as well as 'Way 352' and 'G-A-L-A-X-Y') was supposed to be used in a space-demo. Probably my first modules! I can't imagine a demo or a game without music! It doesn't work. No, I'm not. Just coding. There is almost no limit to what you can achieve today. Actually, I think it was pretty funny to try to compose modules on 3 or 4 tracks without using to much memory. c64-tunes will probably stay my favorites. 15 years later, I still remember Some of the music composed by Rob Hubbard (his tunes for the games Thrust, Delta, Star Paws, Crazy Comets, KnuckleBusters for example) No. Pop, Funk and Disco bands. Some friends, trips in Europe, lots of postal charges and some experiences with computers. No. I left the scene in 1992. Greetings to all the ex-members of the group. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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