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Mindplay
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Mindplay Group: Chill Date of birth: 7th July 1975 It started in the mid-80s, when I was 10 or so (around '85, I think). A friend of mine got a C=64, and after trying it, I was immidiately hoooked - not just on the games (which were of course a major factor in my young days), but I was fascinated by this "magic box", and felt like I had to know how it worked ... I had the C=64 first, which I used for games and programming in BASIC and Assembler, and then later to make music, using very early SID-chip trackers, drum machines, and notation software. I upgraded to the C=128 to get the better programming tools - and then later to the Amiga 500, which reeled me in with it's amazing FOUR channels of sound. For years I then swore I would never upgrade to a PC, because they were expensive, came with a lousy OS (DOS), and were completely useless for music - until I discovered MT2, when I immidiately ran out and bought a PC and a Gravis UltraSound card, which had a full SIXTEEN channels of sound! ;) actually, I've always done a little bit of both - some programming, a little graphics, and a lot of music. These days, I do mostly programming, and have been involved in the development of music software for Synapse Audio Software among many other things... well, let's see - on the C=64, I don't really recall the names of the apps we used back then ... Magic Drummer, I think, was one ... anyways, on the Amiga, I was using trackers from their very early days - my first tracker on the Amiga was Master Sound Tracker v1.0 by Karsten Obarski. Of course later I used ProTracker like everyone else, that was probably the tracker I used most on the Amiga, but I used various other tracker variants too, like StarTrekker ... on the PC, I used FastTracker II, which was probably the tracker I used altogether the most - even after the first, much more advanced, trackers for Windows came out, I was still rebooting out of Windows into DOS to run FT2 for many years, until finally Buzz came out, and I played around with that, but never really got the results I wanted for some reason. Then finally moved on to MadTracker II, when that finally came out, and continued to use that, and still am - the more advanced professional piano roll sequencers just can't be used with a keyboard, and this will always, ALWAYS be faster than any mouse operated music system, and I stuck with it, despite the scorning and ridicule you got from studio pros ;) My goal was never anything expect to make music - for no particular reason, other than my fascination with, and love for, music ... so I would say, already in the C=64 days, I was reaching my goal, since I was making music. Or perhaps even before that, when I was playing around with reel tape and a pair of scissors ;) "Babylon Lovers" - it's still in the Chill archive, and it is by far some of the most terrible music I have ever made ;) Well, in both demos, games and movies, the music can support and intensify the atmosphere created by the graphics and gameplay - but more so, the music and the game/demo/movie TOGETHER can create a synergetic effect, a total experience, which can not be matched by any single piece of music or musicless demo/game/movie :) Sadly, no. Not really. I still play around with trackers and other music apps once in a while, but since about three years, I have not finished a tune or released anything. To this date, I have no idea why not - I seem to have simply lost interest, although controversially, I am sadly longing to make music again ... I need therapy ;) A peculiar question. Well, from a philosophical standpoint, I think music today is not better or worse than it was back then - just different. Of course, a lot of music from back then sounds like crap today, but it was just remarkable at the time (if not more!), as the music of today is now. The theme from Commando (a game) on the C=64 forever lingers in my mind, both the ingame music and the highscore tune - Rob Hubbard has been one of my great inspirations, and his music is still remarkable and amazing, although the sound quality by todays standard is of course appalling. Music by Kraftwerk will stay with me for the rest of my life too - they were after all the forefathers of the electronic music I was raised with, ever since I first heard "Autobahn" and "Kometenmelodie" when I was six. Those are definitely my two all-time greatest influences, both because the sound was revolutionary, but also because I was young, and first impressions just last :) Some of my Amiga music has been remastered for CD, but mostly in a fun attempt to see if I could update it to sound the way we REMEMBERED it - I couldn't of course, and this will never be released ... it's better off as it were, as a memory - there's no need to dig up the past and try to relive it, better we focus on the future :) well, to mention some very different stuff: Zero-7, Kruder & Dorfmeister, Portishead, Dzihan & Kamien, Tom Jones (no shit), Akufen, Amon Tobin, DJ Food, Dilated Peoples, Jaylib, Scape, Röyksopp, Mr. Lif, Vadim, Puddu Varano, Silent Poets, St. Germain, Tom Waits, and the one and only true hip hop band of Denmark: Malk De Koijn. An experience for life. still a member of Chill, but not "active" in the scene as such, no ;) peace! ... it's not just a word - actually think about it for a minute, and you'll help make the world a little less insane today! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2005 by crown of cryptoburners ---------------------------------------------------------------------------- |
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