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Miss Saigon
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Miss Saigon Group: Threesome Date of birth: 14.12.1977 in 1984, I became a "beginning bit" in my elementary school's computer classes when I learned how to run a program by myself on the Apple ][. Our first computer at home was an Apple ][ C that my mom bought to do work for her programming classes. Almost right away I wondered how I could use the computer to make music. I didn't figure that out until I "discovered" tracking in 1993. If only we'd had an Amiga instead of an Apple. ;) I used the Apple for a few primitive attempts at music (by entering speaker click frequencies and durations in BASIC code), BASIC programming, LOGO, writing school reports, and of course, playing games. Our next computer was a Macintosh SE (all my mom's classes were taught on Apple computers, so we kept getting Apple computers at home). I tried to make music on it again, this time using Hypercard. I also played with the paint programs, wrote school reports in Word, and started my online career with Prodigy, and then later AOL and BBSs. Finally in 1993 we got a PC. By that time I already knew about tracking and demos, so I added that to the list of fun things to do with a computer. I still spent a lot of time calling BBSs and playing some games, and I started using the Internet for e-mail and IRC. I've always been interested in music, especially singing. I've never been very good at playing any instruments, so the computer was the ideal instrument for developing my musical ideas. I did (and still do) a little coding, but I was never very good with graphics. As for making gfx, I lack artistic talent, so the few attempts I've made at doing art have been pretty pathetic. From the very beginning I've used the FastTracker programs, first the original FT1 and later FT2. Once my old p90's hard drive died, I had to find something that would work on our newer Windows computer. I tried MadTracker because it claimed to be like FT2, but I didn't like it all that much. I'm still looking. It's hard to say which one I like the best. I think that "Midnight Fires" is probably my best new-age style tune, but for demotune style, it would have to be either Shameful or Dyslexia. I would kind of like to forget "Disco is NOT Dead". It's one of my first tunes, uses really cheesy samples, and my friend talked me into doubling each of the 4 channels for a "stereo" effect. It's just bad. I'm a pretty strong believer in the concept of "design". I like to think of demos like olympic figure skating: part of the score comes from the technical merit of performing the compulsory moves (or effects) well, and part of the score comes from the artistic expression. Music and gfx both add to the overall artistic expression of a demo. In games, I think music helps set the mood, or gives you something cool to listen to while you're playing (an excellent example of this is necros's music from Xixit). I still tinker around a little with music, but I haven't finished anything in a long time. I've been focusing my musical energy mostly on singing - I've been studying voice since 1992, and I sing opera. I've been on the music jury at almost every Assembly since 1999 and I've come to the conclusion that good musicians are good musicians regardless of the format. I've heard some absolutely amazing 4-channel (that I would never have guessed was 4-channel) tunes in the oldskool compos, and I've heard lots of total crap in the mp3 compos. One advantage of the new formats like mp3 though is that you can use the highest quality samples and not have to worry too much about file size. It also allows for really good tunes with vocals. This could be a very long list, and I'm sure I'll forget lots of tunes. I would have to say that some of my favorite trackers of all time are Skaven, necros (now known as Alpha Conspiracy). Some of my favorite tunes are "(Dreaming of) Foreign Skys" by Big Jim, "When Time Slips Away" by Firestorm, "Ascent of the Cloud Eagle" by necros, Skaven's Second Reality music and "War in the Middle Earth" (also by Skaven). I'm sure there are many many more that I've forgotton. I think that would be a waste of a CD. ;) Tori Amos, Fiona Apple, Cibo Matto, Erasure, Jewel, Aimee Mann, Manu Chao, Sarah McLachlan, Natalie Merchant, Squirrel Nut Zippers, Ultrabra, Rufus Wainwright, and probably a lot of bands I don't know the name of from the radio. Unfortunately I never got involved in the amiga/c64 scene. Back when Amiga was the hottest thing on the market, we had an Apple. :( I still participate in Assembly as an organizer, but I'm not really active in making demos or music any more. Greetings to my husband Veli-Pekka (howler of Fobia Design), and our soon-to-be-born daughter Magnolia (Magpie, no group yet). Also greets to my old groupmates from Threesome: Kneebiter and Moby Disk. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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