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MOT
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Mot Group: Deus Date of birth: 15-06-1974 1983 I think was the year. It was love at first sight :-) I went to a friend of mine. He wasn't there, but he had a little white box (Laser 8bit home computer) connected to his TV drawing rectangles in 8 shades of grey. Later he showed me the small BASIC program that made it possible. And that was it. I got hooked permamentaly until today. :-) Amstrad 464/6128 were my first. Then I moved to the PC, where I had almost everything between a 8086 and a Pentium 3 (never had a 286 :-P). Most of them were sold, given or thrown away. Few of them just died in my hands. I still have a 6128 around for old times sake :-) Actually, my job title is 'programmer' I have always coded for my job but never for the scene. This happened probably because I didn't meet the right people at the right time. Anyway, another friend of mine once showed me a tracker on his Amiga (I think it was called SoundTracker). And that was another love at first site :-) That was also the closest I have ever been to actually buying an Amiga. I have used all sorts of trackers and samplers on the PC. I have never used a sequencer. This includes early versions of modplay for DOS, where you could only change the samples in a module, modedit for DOS, a sorry excuse for a mod editor which could only be compared with edlin :-) Afterwards, better tools became available, Fast Tracker was a huge evolution. I then tried Scream Tracker 3 but moved away soon because I could not bear the fact that all effects were mixed up and it crashed alot. I found my home in Fast Tracker 2, which remains until now the best tracker (imho) for the PC. Now, I am having trouble running FT2 on Windows so I am trying out modplug tracker and madtracker. It's hard, though, Fast Tracker 2 still is so much better... I am several light years before 'reaching my goal', I think :-) Every module I make is better than the previous one and as time passes I find more stuff that I think should be better in my older modules... :-) Actually, there are *alot* of them :-) Mostly because now I know things that I didn't in the past and I wish I did back then. But I don't take it too hard, after all, I am into this thing for the fun of it, not to compete or make money :-) Music in a game or a demo is very important. At least that's what I think. It is equally important as everything else (code and gfx). The same way graphics or code can make or break a production, music can have the very same effect. A good production has got to succeed in all areas, if one is neglected, you end up with a bitter taste of deficiency. I can say that I am still composing, but at a much slower pace than I used to when I was younger. You know how it is, you get a job and several zillion things to do, tracking needs a certain mood and inspiration, so it is really much harder for me than it used to be. The lack of a really good tracker on the PC is _not helping_ things either. I have not quit entirely though :-) I have always composed for fun, never professionaly. I don't think I want to do the latter, because usually, when it starts being professional, it stops being fun, and that's something I don't want to experience. I was never a fan of midi. Fixed instrument set and dependance on hardware / sample pack is not my kind of fun. Still, midi evolved alot since the adlib days and it is actually listenable now :-) I doubt that I will ever get involved in midi composition. Wave files are prefered by people that record things that they play live. I am not such a person. I compose stuff on a tracker to get the best of both worlds (midi+wave) and I intend to stay that way. Compression methods (mp3, vorbis etc) are a good way to squeeze raw sound into a production. For the demoscene though, I am still strong for tracked music. You can do pretty much anything you want, you can synchronize it like hell and can still save alot of disk space. I know I sound too oldskoolish but that's how I feel. There are so many tunes I love... '2nd Reality main theme', 'a touch of spring', 'world of plastic', 'fishtro' (purple Motion/FC, actually I love almost everything from him) 'Deep in her eyes', 'Ice Frontier' (skaven/FC) 'Desert Dream' (laxity/kefrens) first and second part 'banana split' and 'allnite groove' (dizzy/CNCD) 'das product theme' (kb/farbraush) 'you am i', 'television', 'caero' (dune, another composer I just worship) most of the 'jesus on es' modules all 'crystal dreams 2' modules 'guitar sliger' (jogeir liljedahl) and many many others I can't remember right now... Not really. Who would ever want to listen to that crap? :-P Seriously now, I consider myself a purely electronic composer. I make things for fun, for using in demos and for distributing freely on the web. I don't see any serious purpose in making audio cds, commercial or not. I listen to dance stuff mostly, like progressive trance, some techno, very little house. I get my kicks with 90's hardcore / gabba / breakbeat. I also like other stuff, like ambient music and electronic in general. Sometimes I even listen to jazz, funk and rock. If I were to say some of my picks, those would be Astral Projection, Art of trance, Future sound of London, Aphex Twin, The Prodigy, Depeche Mode, Cure, Tears for fears, even ABBA. All in all, my head is a mess! :-) I never had anything to do with the c64 scene or the machine itself. On the contrary, I got influenced by the chip music I heard on my Amstrad machines. I can say I almost grew up with it and I still like it. The Amiga was a different story, though. It was the first machine I ever saw to play sampled sounds with so much ease and it instantly gave me the drive to create music myself. Suddenly, everything was much easier and better! Also, the first demos I ever saw were on an Amiga. I never owned an Amiga myself, but without its stimulation, I may have had missed being part of the scene entirely. And for that fact alone, I respect it alot. I hang around www.pouet.net quite frequently, getting in touch with people, downloading and watching as many demos as I can. I am trying to compose stuff when I have time and / or inspiration. My group, dEUS is also not entirely dead, and we even hope to make a new production soon. I would like to greet practicaly everyone who is active these days, I am grateful that the scene is still alive and kicking after all these years. Also, I would like to say to wannabe musicians out there, that making music is great. Never quit guys! It's a little hard at the beginning but it fills your soul afterwards. Keep on tracking! ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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