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Odie
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Odie Group: Cosine Systems Date of birth: 12th March 1970 That was back in 1982. Up until then, I just had a crappy Binatone Pong game I connected to the TV. Walking to school in 1982 with my friend Dave Edwardson (later formed Pulse Productions), he told me he was getting a ZX-81 computer for Christmas. I asked "What is a computer?" (stupid question). He explained it, and come christmas 1982, he had it. We all crowded round to his house, played many games, but within 3 months, we were bored with playing games, and decided to try write our own, so I guess that's when the real addiction started. I got my first computer in September 1983 (Commodore VIC-20), and then progressed up to the Commodore-64 in 1985. I first saw the C-64 about 2 months after getting the VIC-20, and my parents not wanting to spoil me made me wait another 2 years before I got the Commodore-64. I liked the sound on the Commodore-64, and the fact that the languages were pretty much the same as the VIC-20, it was an easy move for me. I started learning assembler language when I was about 14 (my VIC-20 days), and within 5 days of owning a C64, I had coded a testcard type screen for the C64, so I was inspired to learn more, hence the Amiga, PC, Gameboy, Atari-ST and Atari Jaguar. I got into music lessons at the age of 7 (family friend teaching me basic piano), but when I got to the age of 9 or 10, I started learning brass instruments at school and joined many school bands and orchestras across Edinburgh (my original up-bringing), so music actually came long before computers did. When I got into computers, I liked things audible more than anything else, hence watching demos all the time. This is where I feel a lot of clever things have developed. Recently, I used FastTracker 2.08 but my new computer doesn't support it anymore. I have converted my EMS V6.03 player to the PC and upgraded it to V6.04 (V6.05 is in the Pipeline). My own player is very difficult for other people to get into (unless they ever tried to do music in an assembler, and succeeded)! It's basically a text language of tracks, sequences and other sound effects, and I had to write a compiler to parse it into the binary format for the player. Ooh, that's a hard question. I never do reach my goals as I keep getting more ideas or want to do something else. I would say that for the C64, I probably did quite well with the title theme to Turbocharge, but that was mimmicing the style of the Maniacs of Noise. My favourite that I have done sofar is the MP3 version of A Sporting Chance. I went for a Chris Huelsbeck style theme which was to be used for a soccer game on the CD32, but never got used in the end. The MP3 version is far more superior to the original which was Midi format and designed for the One-Stop Music Shop card on the Amiga. The MP3 version uses samples from the original Amiga soundcard. It was trackered and rendered out and mixed before it's release. I'm not sure. I do have favourites and dislikes, and would certainly not want to be remembered for my pre-1989 stuff. That's when my coding sucked and I used real crappy sound programs like Electrosound, Rockmonitor and other early development players of my own. I would say that my favourite C64 tune would probably be my cover of the Jeroen Tel tune "In my life, my mind". That was the last tune I ever did on the C64, but maybe not the last ever. I lost the source code to the C64 EMS V8 player and I might need to write a newer player for this machine. This happened when I had a serious hard disk crash on the PC about a year ago. I recovered lots of stuff, but my C64 folder disappeared! Something atmospheric and suited to the game or demo. Far too many times, I have done music without ever seeing graphics or a demo of the game. I like it when a demo is synchronised to the music. That way, it gives a sort of scenario. However, far too many times (especially on the C64) does a demo consist of a static screen without changing beyond the main effect. Yes, and I am still working on EMS V6.05 for the PC. I'm working on synth routines to calculate small synth samples realtime instead of storing them in tables. Once I have this finished, I will be releasing lots of re-makes and tunes for everyone to try. EMS works under DeliPlayer at the moment, and it will more than likely be turned into a stand-alone player too! I always go hunting for nice sounding midis, but the fact remains that the tunes sound crap on some hardware setups, and nice on others. Probably why I prefer mp3's (but I can hear the difference between a wave and an mp3 version of the same tune). That is easy. At the moment, I am heavily into the sound of Tammo (KB) Hinrichs. That tune he did for the PC demo "The Product" may be repetative, but to store 111mb's of that 11 minute synth tune into just 14kb is what whetted my appetite to start messing around with synth algorithms, but that tune is perfect to the atmosphere of the demo and his softsynth is pretty stunning in my opinion! His other tunes like "Picnic in the Meadow" and the tune for the "Party 2001" invitation are excellent. How many people can synthesize that type of female choir sound? Absolutely. I would love to do my Turbocharge track as a real remastered piece of music, not that lame "Run the C64 track in the background and put other synths over the top of it". That does NOT appeal to me! Well, I am very picky about music. People say I go for far too "nicey-nicey" and more pop or rock styles of music. I like to hear something of a musical/tuneful nature, not nasty dirty synths playing random notes which you can never remember a theme. I absolutely loathe drum'n'bass. People who do that are just so un-talented (sorry if I offend but I feel very strong about this). My all-time favourite groups/artists would be A-ha, Petshop Boys, Nicholas Gunn, Jean-Michel Jarre, Dusty Springfield and Lauryn Hill to mention a few! It gave me recognition at an early age. I constantly get e-mails from people saying how much they love my music, but I get embarrassed quite heavily if they keep giving me too many compliments. I also get lots of e-mails from people saying "Can I be your friend?" or "Can I have your autograph to show my friends I know you?". I still do my little bit in Cosine, but getting people motivated is the big problem these days. We should finally get round to making a follow-up demo to Lethargy, and call it "Lethargy-II"! However, I feel my heart is following newer technology and even more powerful hardware. OK, I would like to just say a quick "hello" to all the other Cosine guys, Peter Kunath and Florian Vorberger (authors of DeliPlayer, thanks Peter for all that technical help you've given me over the past year or so), my favourite PC composer of the moment Tammo (KB) Hinrichs, Jeroen Tel, Mark Knight and anyone else I have forgotten. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2001 by crown of cryptoburners ---------------------------------------------------------------------------- |
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